DeletedUser41523
Guest
I've been kicking around how to improve the end game for awhile. Even going so far as to make an idea that totally revamps WWs and buffs their bonuses. But I decided not to post that idea because that idea still involves doing the main thing everyone complains about...Building wonders in the first place. So without further ado...
Proposal: Scrap the end game entirely. Don't worry about replacing it and instead let the game end when the world falls under 300 players. Leave the "winner" entirely subjective and instead make the fall of fame show the top ten fighters, players, and alliances of that world.
Reason: The original purpose of this end game was to give world winning teams entry into the hero worlds. Don't know what the hero worlds are? That's because after some initial interest, they fizzled out as the main game was more interesting to most players. Leaving the wonders as rather pointless monuments to an unsuccessful idea.
Its been four years since an end game revamp was promised. Nothing of substance has come since then. The only fix attempted was easy to abuse and get around as we just proved on Olous. All the ideas I've read in this section aren't really great (no offense to the people who put effort in). This leaves us with one hard truth. Inno has no good ideas for this problem and neither does the player base. So why be stuck with it? Inno probably doesn't want to get harassed with it anymore. And players are sick of dealing with it. Its a burden off the Inno idea department and the fun part of the game just gets extended.
I think that its time to return to the original premise of the game. Which was building an empire. Be it a personal one or an alliance. This was always the focal point of the game and wonders always were a tedious thing that everyone groaned at.
I can only speak personally here. But I didn't stick around for going on 8 years because world wonders were so awesome. I stuck around because creating alliances and helping people learn the game was fun for me.
Details:
1) Inno can either take them out from 2.0 or use a 1.26 map and update that map to the currently version only without the wonders. Whichever is less work.
2) The same closing condition applies. Once a world goes under 300 players, its in a 1 month count down. Once the countdown begins, no new players can join.
3) Similar to the heroic tactician award, crowns and victor/master awards can be kept as easter eggs.
Abuse: I'm not sure if this is really abuse as its more just nice to have than a big difference maker but just to add in a possible problem. The 50 favor cap from people who already won is an issue I can see. I'll leave that up to Inno or the players or both. Keep it as an easter egg or scrap it?
TL;DR Version: Nobody has been able to come up with a good end game. So why even have an end game? Let the game end when the closing conditions are met and leave the winner open to interpretation. Revert back to the original game premise essentially.
Proposal: Scrap the end game entirely. Don't worry about replacing it and instead let the game end when the world falls under 300 players. Leave the "winner" entirely subjective and instead make the fall of fame show the top ten fighters, players, and alliances of that world.
Reason: The original purpose of this end game was to give world winning teams entry into the hero worlds. Don't know what the hero worlds are? That's because after some initial interest, they fizzled out as the main game was more interesting to most players. Leaving the wonders as rather pointless monuments to an unsuccessful idea.
Its been four years since an end game revamp was promised. Nothing of substance has come since then. The only fix attempted was easy to abuse and get around as we just proved on Olous. All the ideas I've read in this section aren't really great (no offense to the people who put effort in). This leaves us with one hard truth. Inno has no good ideas for this problem and neither does the player base. So why be stuck with it? Inno probably doesn't want to get harassed with it anymore. And players are sick of dealing with it. Its a burden off the Inno idea department and the fun part of the game just gets extended.
I think that its time to return to the original premise of the game. Which was building an empire. Be it a personal one or an alliance. This was always the focal point of the game and wonders always were a tedious thing that everyone groaned at.
I can only speak personally here. But I didn't stick around for going on 8 years because world wonders were so awesome. I stuck around because creating alliances and helping people learn the game was fun for me.
Details:
1) Inno can either take them out from 2.0 or use a 1.26 map and update that map to the currently version only without the wonders. Whichever is less work.
2) The same closing condition applies. Once a world goes under 300 players, its in a 1 month count down. Once the countdown begins, no new players can join.
3) Similar to the heroic tactician award, crowns and victor/master awards can be kept as easter eggs.
Abuse: I'm not sure if this is really abuse as its more just nice to have than a big difference maker but just to add in a possible problem. The 50 favor cap from people who already won is an issue I can see. I'll leave that up to Inno or the players or both. Keep it as an easter egg or scrap it?
TL;DR Version: Nobody has been able to come up with a good end game. So why even have an end game? Let the game end when the closing conditions are met and leave the winner open to interpretation. Revert back to the original game premise essentially.