Baudin Toolan
Grepolis Team
Welcome to SimCity. One of the worst ideas i ever heard about the end game. After 7 years of thinking this is the best solution you come up with? No wonder this game dying.
We won the last world controlling 20% of cities in the world, building all 7 wonders, playing against entire server from day one with 23 to 1 conquered cities against lost. With this new bright idea we would have lost the server not because the enemy was better or conquered more cities from us but just they were bigger than us.
I strongly suggest to developers to try to play this game before making those dumb ideas. Or just ask your players for a solution when you don`t have smart one.
Now, toss in a random spawn even for invites.
The whole point of this is so that people don't have to build wonders. This is meant to be a new endgame, not the existing endgame with a couple of changes. Yes, there are flaws. But similar flaws already existed. One recent world ended up with the vast majority of the world's top players in a single alliance. So that sort of thing is already happening, regardless of the endgame. While this endgame does have ways it can be exploited, I feel that it is still better than WWs. No matter how the developers have tried to prevent this, WW is still generally dominated by the multi-branch alliances. This new endgame does severely reduce the benefits of multi-branch alliances, and with this change, it means that there may be more alliances with a chance of winning, rather than just the 2-horse or 3-horse race that we see most of the time in WWs.I know there is a demand for this kind of world but maybe the simplest solution might be giving the alliance with the most cities an advantage at wonders ... such as faster favor production, faster resource production for wonders. ...
Yes I get the boredom of wonders so it might be best to reduce level requirements to get it over faster. People then move on to another server and are happy again.