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DeletedUser5268

Guest
Anyone has the working java scripts for this? Or how to obtain the name of the buildings, etc?
The guide on wiki is outdated, and some don't function correctly.

Btw, could this be revamped? I think it will make it easier on people that have no knowledge on scripting and java programming.

Ty
 

DeletedUser31385

Guest
Anyone has the working java scripts for this? Or how to obtain the name of the buildings, etc?
The guide on wiki is outdated, and some don't function correctly.

Btw, could this be revamped? I think it will make it easier on people that have no knowledge on scripting and java programming.

Ty
If you are referring to the guide, we can't change it without the consent of the authors. I can try and get ahold of @Fist Of The North Star, but Pythagorus hasn't been active in years.
 

DeletedUser5268

Guest
If you are referring to the guide, we can't change it without the consent of the authors. I can try and get ahold of @Fist Of The North Star, but Pythagorus hasn't been active in years.

Ty Figtree. I can't believe we have something Inno doesn't have a tutorial for... It should be more user-friendly.
Hopefully, Inno can create their own guide for this.
 

frusty

Phrourach
Anyone has the working java scripts for this?

Is it this you are looking for:
Trade overview: javascript: Overviews.openOverview ('trade_overview')
Command overview: javascript: Overviews.openOverview ('command_overview')
Recruiting overview: javascript: Overviews.openOverview ('recruit_overview')
Troops Overview: javascript: Overviews.openOverview ('unit_overview')
Troops outside: javascript: Overviews.openOverview ('outer_units')
Building overview: javascript: Overviews.openOverview ('building_overview')
Culture Overview: javascript: Overviews.openOverview ('culture_overview')
Gods Overview: javascript: Overviews.openOverview ('gods_overview')
Cave Overview: javascript: Overviews.openOverview ('hides_overview')
Town Group Overview javascript:Overviews.openOverview('town_group_overview','town_group_overviews')
Towns list: javascript: Overviews.openOverview ('towns_overview')
Attack Planner: javascript: GPWindowMgr.Create (GPWindowMgr.TYPE_ATTACK_PLANER, 'Attack Planner')

And finally my personal favourite:
Farming Village Overview: javascript:GPWindowMgr.Create(GPWindowMgr.TYPE_FARM_TOWN_OVERVIEWS,'Farming Vilages',{})
 

DeletedUser5268

Guest
Is it this you are looking for:
Trade overview: javascript: Overviews.openOverview ('trade_overview')
Command overview: javascript: Overviews.openOverview ('command_overview')
Recruiting overview: javascript: Overviews.openOverview ('recruit_overview')
Troops Overview: javascript: Overviews.openOverview ('unit_overview')
Troops outside: javascript: Overviews.openOverview ('outer_units')
Building overview: javascript: Overviews.openOverview ('building_overview')
Culture Overview: javascript: Overviews.openOverview ('culture_overview')
Gods Overview: javascript: Overviews.openOverview ('gods_overview')
Cave Overview: javascript: Overviews.openOverview ('hides_overview')
Town Group Overview javascript:Overviews.openOverview('town_group_overview','town_group_overviews')
Towns list: javascript: Overviews.openOverview ('towns_overview')
Attack Planner: javascript: GPWindowMgr.Create (GPWindowMgr.TYPE_ATTACK_PLANER, 'Attack Planner')

And finally my personal favourite:
Farming Village Overview: javascript:GPWindowMgr.Create(GPWindowMgr.TYPE_FARM_TOWN_OVERVIEWS,'Farming Vilages',{})

I love you long time
 
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