DeletedUser55069
Guest
Summary:
Icarus a new war hero
Description:
When Icarus is assigned to a town attacking troops can fly to other islands without transport ships.
At level 1, troops' offensive values are decreased by 67% while fighting with Icarus. At level 20, troops fight with 90% attack power.
Hero stats:
Price: 105 war coins
Speed: 5 (same as Fire ship speed)
Loot: 0
Attack value: 0
Defense value: 0
Compatible units:
non-myth land units (Swordsman, Slinger, Archer, Hoplite, Horseman, Chariot, Catapult)
Reasons:
None of the current flying units have distance weapons.
It would be exciting to be able to use strategies that an extra flying city can provide.
Usage / effects:
As a reference to Greek mythology and to prevent abuses Icarus would die in every single battle and require healing (time / gold). The attacking units would be weaker than normal with Icarus (the attack power of a Slinger nuke with maxed Icarus would be similar to a Harpy nuke just different weapon) to make sure it is not too powerful at any stages of the game.
The slow speed would limit its usability combined with instant buy for Siege breaks but would open possibilities to fight against hardly reachable and stacked cities like rock islands, low morale invaders and similar, therefore it would encourage more planning and real OPs against the hardest targets on any Battle systems.
It could be a counter effect hero for Odysseus and Chiron (fast and cheap land defense) on later stages of the game and promote usage of regular offensive units more after the era of cheap event flyers seem to come to its end.
Visual Aids:
I can only give some inspiration for the Graphic team, but don't you dare say I haven't tried!
Icarus should be a mixture of @The Smilodon Fatalis & Santa Claus, have big wings and a bag that fits Slingers or other units similar to what storks use to carry babies or like Santa's gift bag.
Icarus a new war hero
Description:
When Icarus is assigned to a town attacking troops can fly to other islands without transport ships.
At level 1, troops' offensive values are decreased by 67% while fighting with Icarus. At level 20, troops fight with 90% attack power.
Hero stats:
Price: 105 war coins
Speed: 5 (same as Fire ship speed)
Loot: 0
Attack value: 0
Defense value: 0
Compatible units:
non-myth land units (Swordsman, Slinger, Archer, Hoplite, Horseman, Chariot, Catapult)
Reasons:
None of the current flying units have distance weapons.
It would be exciting to be able to use strategies that an extra flying city can provide.
Usage / effects:
As a reference to Greek mythology and to prevent abuses Icarus would die in every single battle and require healing (time / gold). The attacking units would be weaker than normal with Icarus (the attack power of a Slinger nuke with maxed Icarus would be similar to a Harpy nuke just different weapon) to make sure it is not too powerful at any stages of the game.
The slow speed would limit its usability combined with instant buy for Siege breaks but would open possibilities to fight against hardly reachable and stacked cities like rock islands, low morale invaders and similar, therefore it would encourage more planning and real OPs against the hardest targets on any Battle systems.
It could be a counter effect hero for Odysseus and Chiron (fast and cheap land defense) on later stages of the game and promote usage of regular offensive units more after the era of cheap event flyers seem to come to its end.
Visual Aids:
I can only give some inspiration for the Graphic team, but don't you dare say I haven't tried!
Icarus should be a mixture of @The Smilodon Fatalis & Santa Claus, have big wings and a bag that fits Slingers or other units similar to what storks use to carry babies or like Santa's gift bag.