Shuri2060
Strategos
I want to see more dynamic CQ worlds where takes happen more frequently, like revolt.
Making it easier to take cities should do that - rn a lot of commitment is required since you have to defend Wall 0 for 12 hrs.
Experimenting with shorter CQ times like 3-4 hrs could be an idea.
It would favor newbies less - you could lose a city in your sleep, but I think it's worth a try.
With shorter CQ times, ppl may adopt wall strategies in places which could make things more interesting as well.
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At the same time, to balance, it would be ideal to make it harder to take cities while a player is offline.
It's much more interesting to see a PvP fight with both sides online rather than the online vs offline play that is prevalent in CQ.
Making it easier to take cities should do that - rn a lot of commitment is required since you have to defend Wall 0 for 12 hrs.
Experimenting with shorter CQ times like 3-4 hrs could be an idea.
It would favor newbies less - you could lose a city in your sleep, but I think it's worth a try.
With shorter CQ times, ppl may adopt wall strategies in places which could make things more interesting as well.
======
At the same time, to balance, it would be ideal to make it harder to take cities while a player is offline.
It's much more interesting to see a PvP fight with both sides online rather than the online vs offline play that is prevalent in CQ.
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