DeletedUser
Guest
Hi there
I'm a newbie, who started this game a couple of weeks ago, playing on Omicron. I played Ogame (online game similar to this, just with spaceships and planets, more complicated/advanced battle systems, but also more caps/limits on point development/expansion) earlier, so I'm quite used to this style of online games.
The game seem pretty straight forward, so without captivating complexities, it can only be fun in the long term if there is a sense of community that makes whatever accomplishments your archieve seem significant. In this game, it's possible to play actively for many months only to be conquered by a gang of people who go against you. So, what would motivate people to play seriously? The fact that they contribute to the history and interesting power struggles in the different worlds.
However, right now, there is almost no activity in the forums (which is astounding, considering how many people are signed up in the game). It's really mostly a bunch of immature kids trash-talking each other with no substance. How about we get some interesting talks and more concrete warfare aboard? I remember from Ogame that reading about the biggest hits, how they were planned and executed really created something special for the scene. It intensified rivalries, glorified the big battles and gave everyone something to talk about. Here is an example. Furthermore, whenever two big alliances battled, there would be a combat report thread where everyone could follow what was happening (and a seperate thread for discussing tactical elements and some banter). I would have no regret losing my entire spaceship fleet (read: army) if I could somehow influence the events going on between the biggest alliances in one of the universes and become part of how this interesting story unraveled.
I cannot seem to find any equivalent on these forums. I checked the rules, and there doesn't seem to be anything against posting information on other players. And this kind of information becomes even more important as you can actually be the most powerful player in the game and not even be ranked top20 in points, since army doesn't count.
Anyway, just to get the ball started:
I'm a miner at heart, and I plan to go for a silly end-game of populating an entire island with my cities - which I believe is referred to as turtling. I won't be active enough to do raids on multiple islands either. When I had just stared, I had pretty much only built mines, wanted to get the important stuff going quickly. I wouldn't have much time (before conquering ships and big fleets), as an alliance called The Alpha Wolves had players sorrounding me on neighbouring islands and had a pronounced goal of full dominance in ocean 42 where all they players had their home, just like me. Not many of them had battle points, though, so perhaps they were mostly "fronting".
I was virtually defenseless when I exited newbie-protection and was attacked by l1brar1an, a player who definitely seemed much more active and aggressive than I (creepily, the attack happened while I was clicking on his city to see what details were visible, so I thought it was somehow notified of this). For the first attack, I just let my small defensive army stay in my city, wanting to defer future attacks, not becoming a farm. I knew I would be able to get militia to defend somehow, but I couldn't find out how to activate it. So, I just built a few more units and hoped for the best. Didn't have market place, so I wasn't able to get rid of my excess resources.
I guess with the battle points gained, this wasn't much a deterrent for the attacked. At least he knew I was defending myself.
So, only shortly thereafter, he launched another attack:
Here, I had remembered how to enlist the militia. I knew I needed to save up more army, so I sent what army I had built up away to the nearest village.
From this point, I knew that I just had to focus solely on building up an army for his next attack, not having much of a window. I started using the villages on my island and requesting troops from them, not otherwise being able to balance my resources (always had too much stone from building archers and swordsmen).
Five days later, his attack came:
A nice win, the defence giving me the needed advantage. Luckily, I was only to be able to enlist militia (seems pretty vital at this early stage) and I just got enough favour (had something like 123 at the time) to cast desire, finally having built a temple after having used all my excess stone on city walls. A fair share of battle points for both - nothing to mourn much. I'm guessing that he will not attack me alone for a long time as it doesn't seem cost effective. It did, however, add a fair share of excitement to the game. I've been a bit active for the last week, and I'm now ranked 18th in my ocean, but haven't been attacked by anyone else.
I'm a newbie, who started this game a couple of weeks ago, playing on Omicron. I played Ogame (online game similar to this, just with spaceships and planets, more complicated/advanced battle systems, but also more caps/limits on point development/expansion) earlier, so I'm quite used to this style of online games.
The game seem pretty straight forward, so without captivating complexities, it can only be fun in the long term if there is a sense of community that makes whatever accomplishments your archieve seem significant. In this game, it's possible to play actively for many months only to be conquered by a gang of people who go against you. So, what would motivate people to play seriously? The fact that they contribute to the history and interesting power struggles in the different worlds.
However, right now, there is almost no activity in the forums (which is astounding, considering how many people are signed up in the game). It's really mostly a bunch of immature kids trash-talking each other with no substance. How about we get some interesting talks and more concrete warfare aboard? I remember from Ogame that reading about the biggest hits, how they were planned and executed really created something special for the scene. It intensified rivalries, glorified the big battles and gave everyone something to talk about. Here is an example. Furthermore, whenever two big alliances battled, there would be a combat report thread where everyone could follow what was happening (and a seperate thread for discussing tactical elements and some banter). I would have no regret losing my entire spaceship fleet (read: army) if I could somehow influence the events going on between the biggest alliances in one of the universes and become part of how this interesting story unraveled.
I cannot seem to find any equivalent on these forums. I checked the rules, and there doesn't seem to be anything against posting information on other players. And this kind of information becomes even more important as you can actually be the most powerful player in the game and not even be ranked top20 in points, since army doesn't count.
Anyway, just to get the ball started:
I'm a miner at heart, and I plan to go for a silly end-game of populating an entire island with my cities - which I believe is referred to as turtling. I won't be active enough to do raids on multiple islands either. When I had just stared, I had pretty much only built mines, wanted to get the important stuff going quickly. I wouldn't have much time (before conquering ships and big fleets), as an alliance called The Alpha Wolves had players sorrounding me on neighbouring islands and had a pronounced goal of full dominance in ocean 42 where all they players had their home, just like me. Not many of them had battle points, though, so perhaps they were mostly "fronting".
I was virtually defenseless when I exited newbie-protection and was attacked by l1brar1an, a player who definitely seemed much more active and aggressive than I (creepily, the attack happened while I was clicking on his city to see what details were visible, so I thought it was somehow notified of this). For the first attack, I just let my small defensive army stay in my city, wanting to defer future attacks, not becoming a farm. I knew I would be able to get militia to defend somehow, but I couldn't find out how to activate it. So, I just built a few more units and hoped for the best. Didn't have market place, so I wasn't able to get rid of my excess resources.
I guess with the battle points gained, this wasn't much a deterrent for the attacked. At least he knew I was defending myself.
So, only shortly thereafter, he launched another attack:
Here, I had remembered how to enlist the militia. I knew I needed to save up more army, so I sent what army I had built up away to the nearest village.
From this point, I knew that I just had to focus solely on building up an army for his next attack, not having much of a window. I started using the villages on my island and requesting troops from them, not otherwise being able to balance my resources (always had too much stone from building archers and swordsmen).
Five days later, his attack came:
A nice win, the defence giving me the needed advantage. Luckily, I was only to be able to enlist militia (seems pretty vital at this early stage) and I just got enough favour (had something like 123 at the time) to cast desire, finally having built a temple after having used all my excess stone on city walls. A fair share of battle points for both - nothing to mourn much. I'm guessing that he will not attack me alone for a long time as it doesn't seem cost effective. It did, however, add a fair share of excitement to the game. I've been a bit active for the last week, and I'm now ranked 18th in my ocean, but haven't been attacked by anyone else.
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