DeletedUser
Guest
what is your alliance??
Oh where oh where has my Akazmier gone?
Oh where oh where has my Akazmier gone?
Umm, not to be a party crasher or anything but you do know that once one alliance has built 4 wonders the world opens to new players again?? Therefore Theta has signed its own death warrant by agreeing to one wonder each, not Innogames. I will try to find the thread for you.
Umm, not to be a party crasher or anything but you do know that once one alliance has built 4 wonders the world opens to new players again?? Therefore Theta has signed its own death warrant by agreeing to one wonder each, not Innogames. I will try to find the thread for you.
Oh where oh where has my Akazmier gone?
Umm, not to be a party crasher or anything but you do know that once one alliance has built 4 wonders the world opens to new players again?? Therefore Theta has signed its own death warrant by agreeing to one wonder each, not Innogames. I will try to find the thread for you.
As soon as I read this I felt it was probably not true. Because there have been so many mixed messages from Inno and the mods, I dont think they ever had a strategy for the old worlds. The treatment of us, the players has been atrocious in this regard.
World wonders are a joke jono, it is supposed to be a war game, not a game where alliances race to spend vast quantities of resources on "wonders" that convey little or no benefit at all. They are totally and utterly pointless. I admire the effort in trying to find a solution, but most veteran players told them it was a stupid idea and they didnt listen.
Ev
I have to admit that the wonders pact was not the best idea ever. As bad as the world wonder scenario is, it is still better that what Theta has became lately. A boring world lacking any kind of goal. Regarding Evelyne's idea what can I say: unfortunate idea from a mediocre player.
robbyn, the server came to the state it did because of the upgrade and the world wonders, in sigma they never had a pact and go ask the players of sigma how the world wonder thing worked there...that server is dead as well, and it didn't last a year...so your argument is not valid, it wasn't the pact that made things stale it was the world wonders themselves, there are many more ways to better game play and keep things flowing but inno wasn't interested in hearing any of them. the pact was a good idea because it allowed us to focus on the war rather than the wonders, the staleness of the server is because of the wonders taking too much time and resources in a world that was well established, and this happened in sigma as well even though there existed no pact and the player knew full well that a wonder age was coming when they joined. so anything callinectes has to say about the wonders and with respect to the wonders has no validity.
Its not an excuse cali, its a fact, you are in the minority in favouring the wonders... most of us knew it was a stupid idea and said so.
As for alternatives, I do remember ideas being put forward. All you need to do is look to other mmo browser type games, there are a ton of solutions to this type of issue.
You mention that we have reached a point where rimming a player, "defeating" them is most unlikely, I agree... but that is a problem with an unlimited city cap... to avoid this they could apply a 100 city cap for every player... this means NO player can get too big for others to defeat... this works in other games perfectly... it could work here as well, then you would not get "Robbyns" of the game.
It would also increase the need for team work, cos players with 200+ cities have little need for an alliance, they can fend off alliance wide attacks all by themselves from most ops. With a limit of 100 or so cities, they could no longer opperate on their own so much.
Just an idea folks
Ev