DeletedUser
Guest
You relate this to other similar trades, which are entirely different because they are not involving gold or real currency, and are thus not against the rules. The problem is when you bring gold into play.
And with your last line you imply that it does not happen, because of how risky it is.. but as with everything else that presents a risk (botting springs to mind), people do it anyway. I have seen players pay for cities - PayPal transfers with an unofficial agreement that the receiving party will allow the conquests to continue. While it is risky, and requires some degree of trust between those involved, it happens anyway. I am not saying that these things do not happen, I am saying that it is a bad idea to add a system that makes it easier. Allowing people to transfer gold to each other with ease will increase the rate at which things like this happen..
Gold is not a currency, you can gain it for free via surveys as you keep mentioning, if gold is a currency; then so is favor and resources which you can produce through gold as well. Same goes for constructing cities, there isn't a lot you can not use gold for. I'm not privy to that line of thinking, so gold and money are two distinct concepts.
Read the last line again please, I never implied or stated it wouldn't happen, only that it would be foolish to engage in such a bargaining for obvious reasons. Yes, you are correct that there are circumstances where people will do that; players do that as it is with or without the presented idea as you mention, but the extreme limit of your scope is that you fore-go something good in the process, and if we use your logic; there are very few ideas that can be implemented in this game without some amount of abuse occurring. Whether it be gold or something else, people are always going to engage in shady deals of some description, it's as unavoidable as anything else.
I think I've made my point clear already, I'll leave this for now.