Improvements XII

Which of these should NOT be implemented?

  • Check Box

    Votes: 14 21.9%
  • Naval Tactics

    Votes: 33 51.6%
  • Intimidating Farming Villages

    Votes: 17 26.6%

  • Total voters
    64
  • Poll closed .
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DeletedUser

Guest
Hello Forum-goers & War-ready Players!

As always, I would like to thank you all for your awesome support of this community and the game in general. Your help to make this game better doesn't go unnoticed!

Here are the May edition of improvements! I hope you enjoy them all! ;) (Made them extra hard this month, maybe) :p

The poll will not be a "vote for which one u like", it will be a "vote for which one u dont like".

Rules

  • 3 ideas will be put in each Improvement poll, 2 of which will pass and one will not.

  • Voters can only vote once.

  • Vote will be for which idea they dislike the most.

  • There will not be an "All" or "None" option.

  • These results are final.

  • In result of a tie, the ideas involved will not pass.

Consequences

  • If you vote for the one you like instead of the one you dislike, then it will be your fault for not reading these rules.

Lastly, we have the usual. Polls will be open for 2 weeks. The idea that is voted out will be able to be re-voted on.


thanks :D

May Improvements:



Thank you,
Ideas Team
 
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DeletedUser18132

Guest
Dang..... Why are the always so hard?
 
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DeletedUser

Guest
Remember, it's a vote for which one you DON'T like. In-case someone forgets. :p
 

DeletedUser

Guest
voting 2...don't think we need to make this game more complicated and time consuming
 

DeletedUser

Guest
vote for 1, I don't mind is 25 fewer ress can hide , but like to see something new in game like as Achilles naval tactic
 

DeletedUser

Guest
Don't vote 2 please........................................... It will make this game more fun!
 

DeletedUser

Guest
I like all 3, really... Finally voted 2 because the units, ressources and time needed to deal with the farming villages could be used for something else. Should indirectly promote fighting.
 

DeletedUser

Guest
I voted for 2 because it is a bit too complicated. Most stuff is pretty easy to understand in this game, though there are a few more complicated things, but naval tactics would have too many options. Also, the bonuses against ships without tactics are too high. Currently, there are only 2 things that boost naval attacks: Battering Ram and Captain. That is about the same as Land units. I think if we wanted to add variety to naval warfare, we would need to have more naval units first.

Also, I think #1 is the best idea, and I don't think the 25% should even be there, it is annoying, and gives gold users even more of a boost!
 

DeletedUser

Guest
You do know you vote for which one you don't like right?

I like all 3. Naval Tactics would bring more variety and suspense in naval fighting, if it doesn't pass this time I could support it later.
But I do want the n°1 to pass (which means don't vote for it), and the n°3 would rid us of some actions that become boring and too time-consuming when you have a lot. Less repetitive management tasks, more time for fun.
 

DeletedUser

Guest
I really like the one about disabling the-25% box, that would be great. I don't really get what Naval Tactics are so... I voted that... I kind of like new idea for farming villages... taht would be cool
 

DeletedUser22940

Guest
If you were to flip the lighthouse to the right side, I would vote for that one until implemented. Until then, however, I need to vote against it.
 
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