DeletedUser47415
Guest
I understand that the pronounced intended effect of this is to enable players who now cant buy gold to be given a chance to get gold in-game. While this is in and of itself a laudable intent, unfortunately the unintended side-effects will all to possibly change the game in a devastating direction.
There are also reasons to believe that the intended benefactors may not benefit from this in all respect(of course, in long term aspects, when the game is potentially ruined they wont benefit at all)
One such aspect would be in relation to the effect this will have on WW. As presented this feature highly likely turn the WW into a bought and paid for event. An alliance can to an remarkable extent increase their chances of winning by use of gold in a direct way.
As it is now, recruiters don't ask appliers if they use gold(at least I don't). If you can keep up without gold you're good enough, if you cant keep up without gold but uses gold to compensate you're good enough. Don't ask, don't tell. The proof is in the pudding.
When winning chances in such a direct manner has gold as a factor, the pragmatic and goal-oriented recruiter will ask the question of 'do you use much gold'. The answer given will be a factor in how attractive that player is to a serious ambitious alliance. This feature, as presented, may thus potentially weaken the non/minor gold users from being 'a part of the game', since his chances of winning has diminished.
There are also reasons to believe that the intended benefactors may not benefit from this in all respect(of course, in long term aspects, when the game is potentially ruined they wont benefit at all)
One such aspect would be in relation to the effect this will have on WW. As presented this feature highly likely turn the WW into a bought and paid for event. An alliance can to an remarkable extent increase their chances of winning by use of gold in a direct way.
As it is now, recruiters don't ask appliers if they use gold(at least I don't). If you can keep up without gold you're good enough, if you cant keep up without gold but uses gold to compensate you're good enough. Don't ask, don't tell. The proof is in the pudding.
When winning chances in such a direct manner has gold as a factor, the pragmatic and goal-oriented recruiter will ask the question of 'do you use much gold'. The answer given will be a factor in how attractive that player is to a serious ambitious alliance. This feature, as presented, may thus potentially weaken the non/minor gold users from being 'a part of the game', since his chances of winning has diminished.