Epic play on Rhammus yesterday!

DeletedUser

Guest
Hi, this is my first post to the public forums. I'm a junior member of Equilibrium and we made 4 attempts on OV's WW Tomb island yesterday.

I just wanted to publicly congratulate and thank everyone that was involved on all sides yesterday for helping to make this addictive game even more gripping and epic than it was already! OV and their allies managed to thwart a very concerted effort by us in EQ sending CSs at 4 cities at very nearly the same time.

All the Rhammus players involved in yesterday's epic confrontation must have enjoyed seeing us all almost bring Inno's Grepo server down from the sheer mountain of number crunching tha must have been going on in the background involving unit movements and hits etc.

This is the first time I have played Grep, in fact the first time I have played any MMO game and it was nail biting fun for me. I know there is a whole load of mud slinging that goes on in these public forums and maybe that is also part of the fun, but at least for myself I wanted to personally thank each an every player no matter which team they played for, for joining in and making this great game even better, more fun and ever so much more addictive!


P.S. My wife hates me, all of you but most of all Inno for creating this game! :pro: LOL!
 

DeletedUser22708

Guest
Haha nice post Vivek! OPs like yesterday's one are what make the game exciting and fun. Good job to OV and nice try EQ.
 

DeletedUser12512

Guest
That was loads of fun, and nice post vivek +rep
 

DeletedUser

Guest
I've played grepo for a long time and been apart of some awesome ops but this one definitely stood out from the others. The first reports came in at least 15 mins after they landed, never sen something quite like that in grepo before.
 

DeletedUser

Guest
I've played grepo for a long time and been apart of some awesome ops but this one definitely stood out from the others. The first reports came in at least 15 mins after they landed, never sen something quite like that in grepo before.

Yeah I was really tempted to send some of the OV guys I've been having friendly banter with a PM asking them if they knew what had happened! LOL!

If we continue to have massive big battles like that I'm actually quite happy to stay in this world rather than move to a new world, at the end of the day it's all about having fun.

But I did come to a realisation yesterday though...the anti-timer has a personal vendetta against me and my new aim is to have an LS nuke land with at least positive luck...even once!!
 

DeletedUser46390

Guest
"All the Rhammus players involved in yesterday's epic confrontation must have enjoyed seeing us all almost bring Inno's Grepo server down from the sheer mountain of number crunching tha must have been going on in the background involving unit movements and hits etc."

That was awesome....
 
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Ranga1

Strategos
Is this what Inno had in mind the whole time when they introduced WW? Massive scale attacks to break WW's? But the players turned it into a sim fest by never attacking and only simming the WW?
 

DeletedUser22708

Guest
Is this what Inno had in mind the whole time when they introduced WW? Massive scale attacks to break WW's? But the players turned it into a sim fest by never attacking and only simming the WW?

Could be lol. I remember Athens where there were so many attacks that the server actually glitched and put the enemy's supports + cs 1 minute in front of their attacks. So they attacked their own supports, i hope that will never occur again. But yah, if you had sieges with up to 100k biremes and many many troops, takes a toll on the server, haven't seen it here yet.
 

DeletedUser13405

Guest
Is this what Inno had in mind the whole time when they introduced WW? Massive scale attacks to break WW's? But the players turned it into a sim fest by never attacking and only simming the WW?

It could have been, but then rules could have been put into place to prevent such things as "wing" alliances and academies getting crowns. Would have been more fun. Also, the exponential simfest that is sending resources could have been significantly reduced. Maybe even scaled so that a small alliance could also build a WW...
 

DeletedUser31480

Guest
Could be lol. I remember Athens where there were so many attacks that the server actually glitched and put the enemy's supports + cs 1 minute in front of their attacks. So they attacked their own supports, i hope that will never occur again. But yah, if you had sieges with up to 100k biremes and many many troops, takes a toll on the server, haven't seen it here yet.

Will never forget that day... F$$$ server glitch.
 

DeletedUser

Guest
Could be lol. I remember Athens where there were so many attacks that the server actually glitched and put the enemy's supports + cs 1 minute in front of their attacks. So they attacked their own supports, i hope that will never occur again. But yah, if you had sieges with up to 100k biremes and many many troops, takes a toll on the server, haven't seen it here yet.

2 points of O.M.G in that!! 100k Bir fleets and the server glitch!!! I can't even begin to imagine the annoyance at being on the wrong side of the glitch...but wow playing in a game with that many units moving around now that is epic!

I also agree with GothamSoldier's comment
It could have been, but then rules could have been put into place to prevent such things as "wing" alliances and academies getting crowns. Would have been more fun. Also, the exponential simfest that is sending resources could have been significantly reduced. Maybe even scaled so that a small alliance could also build a WW...

That would make for a much more interesting play. Mind you I do sympathise with Inno "encouraging" us to buy gold, I suppose someone's got to pay for all the hardware running our favourite game. I've got admit I've used gold, a lot of it when I first started I mean how else was I meant to recover from sending 1k sling attacks with no LS escort?! Those were expensive lessons...in a painfully literal way! LOL.... actually thinking about it a little further they could be missing a trick here, if they altered the rules a little to make it more feasible for smaller alliances compete, they would need to use more gold...oh dear have let some genie out of a bottle?!
 

DeletedUser44785

Guest
This is what grepolis is about having respect for your alliance in failure and respect in your enemy for succeeding and your alliance wanting to succeed driving you all to compete. Congratulations in bringing respect to this game.
 

DeletedUser

Guest
This was indeed the best battle i've seen and was part off. i hope many more will come. Also this is the first thread i see there is mutual respect from both sides. Keep up the good work ;)
 

DeletedUser30490

Guest
damn it i missed this:(
can someone post more about it?:p
 

DeletedUser30490

Guest
:rolleyes:
i got to know about it now
wish i had the time to continue play and to have had been apart of this :(
nice work to all that was involved in it :D
 
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