DeletedUser39031
Guest
This isn't be all and end all just an honest opinion of someone who has played since 1.26 (aka Good ole Days). As we all know Grepo is on a downward path and it's probably not long before its scrapped or something similar to that as many players leave and not enough fill up the numbers.
But why do people stop playing games?
1. The game is exploitable
2. The game is boring
For Grepolis, the players can only affect option 2 although both are present. Now boredom in Grepo comes from a few areas, I'm going to use my last 3 worlds as an example: Paros, Sinope and Golgi. Out of those worlds, I enjoyed Paros the despite having to leave because I didn't have the time to deal with being attacked, whereas the other two were/are boring me to death. The difference between these worlds is that Paros had the Top 3 alliances fighting it out with each other constantly (usually 2/3 vs 1) with I'd say 1 small pact each that still acted as its own alliance. On the other hand Sinope and Golgi, had these clumps of 1000 vs 1000 players with approximately 10 alliances sharing forums and all answering to one main alliance which is extremely boring in my and others opinions. There are two causes of such evil in my opinion,
-Eviction Notice: This isn't a hate thread, but as far as I'm aware they pioneered this strategy and were on both Sinope and Golgi a large amount of their players were there
-World Wonders: Encourage alliances to pact and use the stupid rotational situation
How the players can stop this?
Impossible, so long as players are taking this game and the digital crown symbol too seriously, and putting it over their own enjoyment (to be fair they may have fun doing pacts).
Just an opinion
But why do people stop playing games?
1. The game is exploitable
2. The game is boring
For Grepolis, the players can only affect option 2 although both are present. Now boredom in Grepo comes from a few areas, I'm going to use my last 3 worlds as an example: Paros, Sinope and Golgi. Out of those worlds, I enjoyed Paros the despite having to leave because I didn't have the time to deal with being attacked, whereas the other two were/are boring me to death. The difference between these worlds is that Paros had the Top 3 alliances fighting it out with each other constantly (usually 2/3 vs 1) with I'd say 1 small pact each that still acted as its own alliance. On the other hand Sinope and Golgi, had these clumps of 1000 vs 1000 players with approximately 10 alliances sharing forums and all answering to one main alliance which is extremely boring in my and others opinions. There are two causes of such evil in my opinion,
-Eviction Notice: This isn't a hate thread, but as far as I'm aware they pioneered this strategy and were on both Sinope and Golgi a large amount of their players were there
-World Wonders: Encourage alliances to pact and use the stupid rotational situation
How the players can stop this?
Impossible, so long as players are taking this game and the digital crown symbol too seriously, and putting it over their own enjoyment (to be fair they may have fun doing pacts).
Just an opinion