Myrddin Emyrs
Phrourach
Heps blessing inno did it once after that nada, what a croc of ****. Why do it the once and not do it again was it because folk weren't spending as much
I'm not really a conquest player but ive played some worlds, isnt LMD just a dogshit mechanic no matter the context? I think everyone was pleased to see it gone.Imo morale only ever served one effective purpose in terms of balancing. Which was low morale drivers. Which Inno decided we’d only get LMDs worlds and then decided we’d never get LMD worlds. Which basically sums up 95% of their decisions for this game.
Newer players by and large will get slaughtered regardless of game mechanics by 13 years in, there’s no real environment that can be created where they can play on similar skill levels. Inno probably has its best damage control solution in Heph blessing, but has chosen to ignore it.
I think its because the chain of command that decides on what happens and what doesnt happen is very uninterested in the game, community managers should have more power if the one dev that works on grepolis every other saturday is busyHeps blessing inno did it once after that nada, what a croc of ****. Why do it the once and not do it again was it because folk weren't spending as much
I'm not really a conquest player but ive played some worlds, isnt LMD just a dogshit mechanic no matter the context? I think everyone was pleased to see it gone.
And saying that morale served only LMD as a purpose is very ignorant, it affects the game in many more ways (especially tames down golders) and helps noobs who have 1 city after beginners protection not get slaughtered by someone who has 5 cities out of protection on speed 2 because they have 50% morale. They still can get slaughtered but may get ignored because of 60% morale and big guys will fight big guys instead of the small guys.
What shock said about improving morale is what I 100% agree with, there should be another condition that affects the morale and that is the amount of time spent on a world.