Shuri2060
Strategos
Summary: Remove 0/20% BP feature added in. (0 BP awarded for killing your own units, 20% BP awarded for killing allied/pacted units)
Reason: Having come back to this game after 1 yr out I'm appalled by this.
Afaik, this was part of this game for a long time and a fundamental part to some of its strategies.
I can't see why the devs saw this as an 'abuse' or anything like it. Players trying to get CP by crashing their own troops against each other are getting less CPs than using the resources used to make those units to hold Festivals. Even with the use of heroes to reduce these costs, the time to make 300 population worth of units will be much more than the Festival time, and in addition to that,.
A festival costs 48000 resources per CP and no unit costs less than 160 resources per population. The experienced players won't even need to resort to such tactics anyway. They usually get more BP than the amount they give away against enemies.
On the other hand, there are several reasons I believe such a feature should be removed:
1. In CQ, this punishes alliances who both backsnipe and frontsnipe CS. If the frontsnipe succeeds then they will crash into their own stuff for no/little gain. This punishes plays that take skill/experience to make - I see this as nonsensical.
2. This can be mostly circumvented if players don't band up in an alliance/make pacts. Instead, they can continue communicating using some other medium (like Skype, Discord) while gaining the full BPs they would've gotten originally. This is true up to stuff like WWs, in which case, just the WW players need to initially band up into an alliance before the rest join towards the end. As for pacts - that feature is pretty much useless thanks to this.
3. Because of (2), less experienced alliances/solo players are at a disadvantage, while more experienced players are much less affected by this.
To expand on 2, alliances and pacts should really just be handy markers/convenience features for players. The same functionality can be achieved with mods, Skype, Discord, and PMs (apart from events + WWs). It makes little sense to then punish using this convenience feature.
Reason: Having come back to this game after 1 yr out I'm appalled by this.
Afaik, this was part of this game for a long time and a fundamental part to some of its strategies.
I can't see why the devs saw this as an 'abuse' or anything like it. Players trying to get CP by crashing their own troops against each other are getting less CPs than using the resources used to make those units to hold Festivals. Even with the use of heroes to reduce these costs, the time to make 300 population worth of units will be much more than the Festival time, and in addition to that,.
A festival costs 48000 resources per CP and no unit costs less than 160 resources per population. The experienced players won't even need to resort to such tactics anyway. They usually get more BP than the amount they give away against enemies.
On the other hand, there are several reasons I believe such a feature should be removed:
1. In CQ, this punishes alliances who both backsnipe and frontsnipe CS. If the frontsnipe succeeds then they will crash into their own stuff for no/little gain. This punishes plays that take skill/experience to make - I see this as nonsensical.
2. This can be mostly circumvented if players don't band up in an alliance/make pacts. Instead, they can continue communicating using some other medium (like Skype, Discord) while gaining the full BPs they would've gotten originally. This is true up to stuff like WWs, in which case, just the WW players need to initially band up into an alliance before the rest join towards the end. As for pacts - that feature is pretty much useless thanks to this.
3. Because of (2), less experienced alliances/solo players are at a disadvantage, while more experienced players are much less affected by this.
To expand on 2, alliances and pacts should really just be handy markers/convenience features for players. The same functionality can be achieved with mods, Skype, Discord, and PMs (apart from events + WWs). It makes little sense to then punish using this convenience feature.
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