DeletedUser
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If a survey was conducted of all UK tax payers that said "Do you think that the rich should pay more tax and the poor should pay less tax?" would you learn anything useful from the result?
The problem with morale is that it dramatically affects the most active and successful players while simultaneously protecting less active and less successful players. The changing of the rules "mid stream" primarily affects people who have invested a great deal of time, effort and often money, in achieving a high score without having understood that some day their gameplay would be ruined to protect the people who haven't worked so hard (or spent as much money).
The game has a number of structures already in place to protect weaker players. Initially they have beginners' protection. Then they start as far away from the longer term players as is possible. The game has imposed travel limits to prevent players from picking on easy targets nearer the rim.
It seems to me that there are countless much more effective options than the sudden introduction of a rule change.
1. Introduce morale with 10% of the planned maximum effect. Increase the effect by 10% per month so people get used to it and learn how best to deal with it.
2. Restrict morale to players with fewer than 5 cities. (Once you have 5 cities you can easily stack defence enough to not need a morale advantage too)
3. Don't allow morale to apply if a city has supporting troops from another player. (If you aren't on your own you aren't as weak)
4. Don't allow morale if you are part of an alliance of more than 30 players. (If you aren't on your own you aren't as weak.....)
Finally, it is worth noting that in any given Ocean all the players will have started within weeks of each other. What justifies giving any of them an advantage over those around them?
The problem with morale is that it dramatically affects the most active and successful players while simultaneously protecting less active and less successful players. The changing of the rules "mid stream" primarily affects people who have invested a great deal of time, effort and often money, in achieving a high score without having understood that some day their gameplay would be ruined to protect the people who haven't worked so hard (or spent as much money).
The game has a number of structures already in place to protect weaker players. Initially they have beginners' protection. Then they start as far away from the longer term players as is possible. The game has imposed travel limits to prevent players from picking on easy targets nearer the rim.
It seems to me that there are countless much more effective options than the sudden introduction of a rule change.
1. Introduce morale with 10% of the planned maximum effect. Increase the effect by 10% per month so people get used to it and learn how best to deal with it.
2. Restrict morale to players with fewer than 5 cities. (Once you have 5 cities you can easily stack defence enough to not need a morale advantage too)
3. Don't allow morale to apply if a city has supporting troops from another player. (If you aren't on your own you aren't as weak)
4. Don't allow morale if you are part of an alliance of more than 30 players. (If you aren't on your own you aren't as weak.....)
Finally, it is worth noting that in any given Ocean all the players will have started within weeks of each other. What justifies giving any of them an advantage over those around them?