sigh its like you guys arent even trying to understand. When we dropped into to this world, we had always expected it to be us against the world. We decided..... ahhhh chuck it. No point repeating same things again and again if people take in only what they want to take in.I think @That Guy has a point. What is the practical difference between an alliance that has already gathered a very experienced premade alliance before the world has begun and an alliance that is trying to do the exact same thing while the world is in play? One could argue that premades are just as destructive as hugging. When you look at it this way, TF and others are only trying to catch up to what Hugs have already done.
Hugs are talking about 'unbalanced odds' and yes, it is very easy to argue that the odds are unbalanced. 60 v hundreds. But by creating the odds so heavily in their own favour before the world, maybe the odds are now just starting to level out in favour of everyone else?
I'm not saying premade alliances shouldn't be a thing as it's always going to be the case (and should be the case) that friends will play together on several worlds. But it must be realised that doing this elevates the skill and dedication required to overcome such alliances. When you don't have a good (or any) premade, then you should do your best to find the best players to match the best premade, which is what TF and others are doing.
Everyone says that hugging ruins worlds. I agree that it does. But do premades ruin worlds? I think that's a very reasonable question too. When we say 'destructive', what do we mean? The tactic causes a reduction in the player base? If so, I think hugging is more 'casual-player friendly' than premades are. But that's a whole other argument I won't start on.
I'm not targeting anyone who is hugging and making premades (we're all doing one or the other to some extent). Of course players will play together on several worlds, and of course players will use hugging techniques to counter these premades. Both are natural developments. Maybe the common denominator is that we need a new end game system to alleviate the affects of these tactics and help to increase the player base.