DeletedUser33512
Guest
Mass Request Alliance then
We did a speed 2 world with morale... and still won.. but morale worlds are a better way for players who don't like this system to go.. you can remain small and turtle up.. and have a real fun game..
Mass Request Alliance then
No good if they follow you into the next world.
I know how to stop premade alliances only let 5 people who have crowns play in the same alliance
Perhaps a simple solution is best.
1) Do not allow the formation of alliances until halfway through the game. Even the premades will have a a difficult time of communicating with that in place.
2) Limit the alliances to 10 members. Guess that will mean that even these sister premades will have to agree on who is going to win the game. Maye even set them against each other.
3) A 10 member alliance means they will have to own more than one city on an island thus decreasing their "DEMAND" rights on the villages. And make it more challenging to build the wonders.
4) Remove the alliance label from the cities. A little confusion never hurts. Better, don't allow for listings of the actuall membership in the alliance. Just the score.
5) Limit the number of attacks from an alliance to two members per cycle. Cycle to be determined. Day two days, 12 hours, ...
And once a city has been revolted, then the attacker who revolted should be the only one to be able to finish the attack. I hate when these cowards need 15 people to take down one city. This way it is one on one and may the best player win or lose the contest.
Yes. I did say these are simple solutions. All you have to do is implement them.
Maria
I can't think of a faster way to ruin the game than to do any of this.
You know it's funny...
we have been here for 3 months now? AA well aware of our existence. They have gone from one alliance, to 3 through recruitment. Building, attacking, taking jabs at us. Even landing a city here and there. Then, our hoarde of animals decide to OP AA. Taking 30 cities within what 2 days? Making numerous other members ghost. Now, and only now...After getting spat on.... Rosenberry (a member of AA) wants to cry on open forum about us being too good and too many, so we should be punished for putting in more work then you?
Give it a break kid. Had you created this months ago maybe it would hold some value. However making a post after getting mauled in an exchange to try to get accounts frozen, just shows how scared you REALLY are of this group. Fact is, we are not in violation of any rules in the Grepo world. Admin probably laugh as hard as EN players when reading this.
Moral of the story... Chin up and try harder or follow your compadres to ghost town. P.S. Walmart has a 2 for one sale on tissues ...
Of course, to be expected, insults, when this forum is trying to be constructive. I agree that freezing accounts is not a good solution and would ruin the game. Frankly I'm against most bannings, unless for really legit reasons. There have been some good suggestions, and to my surprise they have come from EN members. Obviously EN would like to make Grepo more exciting, current formula can become boring to a powerful alliance. This game is only fun if there is some interesting competition. 10 against 1 can be fun for a while but eventually it gets old even for the victor.
Perhaps a simple solution is best.
1) Do not allow the formation of alliances until halfway through the game. Even the premades will have a a difficult time of communicating with that in place.
2) Limit the alliances to 10 members. Guess that will mean that even these sister premades will have to agree on who is going to win the game. Maye even set them against each other.
3) A 10 member alliance means they will have to own more than one city on an island thus decreasing their "DEMAND" rights on the villages. And make it more challenging to build the wonders.
4) Remove the alliance label from the cities. A little confusion never hurts. Better, don't allow for listings of the actuall membership in the alliance. Just the score.
5) Limit the number of attacks from an alliance to two members per cycle. Cycle to be determined. Day two days, 12 hours, ...
And once a city has been revolted, then the attacker who revolted should be the only one to be able to finish the attack. I hate when these cowards need 15 people to take down one city. This way it is one on one and may the best player win or lose the contest.
Yes. I did say these are simple solutions. All you have to do is implement them.
Maria
Perhaps a simple solution is best.
1) Do not allow the formation of alliances until halfway through the game. Even the premades will have a a difficult time of communicating with that in place.
2) Limit the alliances to 10 members. Guess that will mean that even these sister premades will have to agree on who is going to win the game. Maye even set them against each other.
3) A 10 member alliance means they will have to own more than one city on an island thus decreasing their "DEMAND" rights on the villages. And make it more challenging to build the wonders.
4) Remove the alliance label from the cities. A little confusion never hurts. Better, don't allow for listings of the actuall membership in the alliance. Just the score.
5) Limit the number of attacks from an alliance to two members per cycle. Cycle to be determined. Day two days, 12 hours, ...
And once a city has been revolted, then the attacker who revolted should be the only one to be able to finish the attack. I hate when these cowards need 15 people to take down one city. This way it is one on one and may the best player win or lose the contest.
Yes. I did say these are simple solutions. All you have to do is implement them.
Maria
But aren't you a bit of a hypocrite? Prae's point was taht AA has 3 alliances circumventing the alliance cap. You were fine with that arrangement and even attacked the EN Group's cities. Only after you feel the weight of an experienced crew and your supposed leaders and experienced players are quitting now you have a problem with the alliance caps.
So so so many people have already responded to your ridiculous whining. If you want to improve at grepolis just look over what they are saying to you rather than debating a whiners hypocritical point. If you had made your argument before participating and benefiting from the 13+ alliance anti-coalition against EN you may have had something to say... but now... not so much.
If the Mod's are following this thread, I think an appropriate action would be to ban your account for being a hypocrite.