Proposal Additional Gods

ghost2410

Hoplite
Proposal: Adding the rest of the Olympian Gods into the game

Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
I have not been able to find this suggestion in the archives

Reason: No new gods have been added within the last 5 years, and I believe that adding the additional Olympians (Apollo, Demeter, Hephaestus, Hermes & Dionysus/Hestia) could help revitalise the game and create new strategies, game dynamics, and improve overall user experience. With what could be an additional 10 mythical units, 16 spells and numerous passive effects, this could change fundamentally how the game is played.

Details: Adding gods I understand can be a difficult task to undertake, and balancing will be an issue, but I believe if the newer gods added similar buffs as the two new ones ( Ares & Aphrodite ), it is doable without creating game-breaking additions.
Suggestions from others would be welcomed, as Im sure other people have creative ideas they'd like to add in

My suggestions for the gods and their Spells/Myth units would be:

Apollo:
God of archery, music and dance, truth and prophecy, healing and disease, the sun and light. Brother to Artemis, son of Zeus.
Apollo is slightly difficult as he is similar to Artemis, so it's hard to come up with things that are not the same as hers, but he has several different titles that can be used to our advantage.
Spells
As a nod to his different elements of godhood, here are some potential spells
Apollos Delight - Reduces city festival time by 2% ( A nod to being god of music )
Scorching - The sun scorches the city, Apollo's fury is known - Could cause 1-2% troop death within the city or ships ( slightly more overpowered, but trying not to copy other spells around)
Apollos' Aim (Passive effect) - Only active at temple level 10 - Ranged units within the city are 2% more effective, stackable up to 10% with every five temple levels.
Apollos' Truth (passive effect) - 20% more likely to discover spies hidden within the city ( nod to god of truth, acknowledge this will be similar to having Oracle built in the town, but most players do not, and this will not find them every time )
Apollo's Healing - Reduces militia recovery time by 50%

Mythical Units
Python - which Apollo is famous for killing, would be a blunt offensive unit with a weakness to ranged. Expensive to build 400+ favour
An offensive ranged unit (flying) - mid favour to build 100-200
Possible passive troop effects - due to god of healing, potentially 1% chance of some troops being revived back home, stackable to 5% (again similar to Hades spell, but i think doable )

Demeter
Goddess of the harvest, fertility, agriculture, nature and the seasons

Spells
Demeter's Harvest - Passive effect - Resource production is improved by 2% within the city ( This looks unbalanced immediately, but is an appropriate percentage. It could change how long it takes to find/build cities, having her improve farm collection would make more sense, but Aphro has taken that now. )
Persephone's Revenge - Passive effect - Demeter cities are 5% more effective against Hades Mythical Units
Demeter's Famine - Reduce resource production by 10% for 6 hours ( Similar to hades I know but running low on variations at the moment )
Farmers Boost - Lasts 3 hours - Improves militia fighting capability by 10%

Mythical Units
Screech Owl - Defensive flying Blunt unit
Serpent - Offensive Ship Unit - Faster than hydra but slightly slower than LS

Hephaestus
Master blacksmith and craftsman of the gods; god of the forge, craftsmanship, invention, fire and volcanoes.

Spells
Hephaestus's Presence - Passive - Reduces the build time of building within the city by 2%, stackable up to 10% for every active effect within the city
or
Hephaestus's Presence - Passive - Reduces the resource cost of building troops within the city by 2%, stackable up to 10% for every active effect within the city
or
Hephaestus's Presence - Passive - Increases research speed within the city by 2%, stackable up to 10% for every active effect within the city
Hephaestus's Rage - offensive - Extends the build time of units within the city by 5%
Volcano Eruption - Ships are unable to move out of the city for 30 minutes


Mythical units
A Donkey - blunt offensive unit, slow moving - passive effect - increases troops resource carrying capability by 1% per unit
Quail - Defensive flying unit - expensive favour to build

Hermes
Messenger of the gods; god of travel, commerce, communication, borders, eloquence, diplomacy, thieves, and games

Spells
Maia - Passive effect - improves troops movement speed by 2% within the city
Merchant - Improves trade offer percentage in farm villages OR improves city trade capacity for 1 hour
Thievery - Attack spell - Troops can carry more resources during an attack OR can steal silver stored within cave
Luck of the Gods - Attack Spell - Luck will never be below 0%

Mythical Units
The Travellers port - Transport Unit - Same speed as LS - slightly lower carrying capability than normal transport maybe 15 as a middle ground from TS to FTS
Hermes Caduceus - Ship unit similar to Siren stats - Passive effect, founding is 1% shorter per unit capped at 15%


Dionysus
God of wine, the grapevine, fertility, festivity, ecstasy, madness and resurrection. Patron god of the art of theatre.

Spells
Dionysus's Madness - Defensive spell - Enemy troops fight amongst themselves, causing a 5% loss OR attack spell - Troops are 15% more effective but suffer a 10% drop in defensive attributes
Dionysus's Offerings - Passive effect - Theatres Plays are 10% shorter with him as a god
Dionysus's Wine - Grants 200 Silver and Wood to the city
Cult Offering - Similar to Ares sacrifice but the "Souls" can be used to reduce City Festivals/Victory Processions by 2% for every 500 souls offered
Dionysus's Empowerment - Blunt units are 15% more effective

Mythical Units
Panther - Mixed attack/def unit - Sharp
Bull - Blunt Offensive Unit


I haven't got much for Hestia, just a general idea - the myths get a bit murky when it comes to her being included as an Olympian, but I had one thought for her so thought might as well throw it in

Hestia ( Morale worlds only )
Goddess of the hearth, fire and of the right ordering of domesticity and the family

Spells
Hestia's Hearth - Passive effect - City morale is never below 0
Hearths Flame - City Effect - Troops have 10% increase in defensive values

Mythical Units
Pig - Defensive Blunt unit - vulnerable to sharp

Visual Aids: n/a

Balance: Discussions would have to be had regarding some of the spells/unit/city buffs that each god provides, but I believe some would cause fewer issues than others. The whole point of selecting a god over another is that you take trade-offs for the buff you get for that god. So although towards late-game things will be skewed in bigger players' favour ( as it always is), the use case basis of each god can ensure it helps improve user experience through passive effects.

Abuse Prevention: N/A

Summary: Adding new Gods into the game would help create more strategies, breathe new life into the game and improve user experience.
 

Uranos

Hoplite
"Adding new Gods into the game would help create more strategies, breathe new life into the game and improve user experience."

I agree, however, this is a very extensive proposal and I don't even dream of being able to comment on it at the moment, I think the basic idea is good.

Adding a new God that brings some innovation in strategy and management is something that most players would appreciate.

The possibilities are immense even without disturbing most of the current balance in combat, which is the hardest to achieve if we remember what happened with Ares. From spells to combat espionage or improve it to mythical units with passive or special effects, a lot can be done.
 

ghost2410

Hoplite
"Adding new Gods into the game would help create more strategies, breathe new life into the game and improve user experience."

I agree, however, this is a very extensive proposal and I don't even dream of being able to comment on it at the moment, I think the basic idea is good.

Adding a new God that brings some innovation in strategy and management is something that most players would appreciate.

The possibilities are immense even without disturbing most of the current balance in combat, which is the hardest to achieve if we remember what happened with Ares. From spells to combat espionage or improve it to mythical units with passive or special effects, a lot can be done.
I'm being idealistic at best about adding all of these, but it gets the ball rolling; even one addition can have a significant impact on the worlds and help shake things up a bit.
 
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