Hi everyone,
I'm going to do like others here and give my personal opinions on these alliances, based on my own perceptions.
1- Honour and Power: Seems like a true and worthy alliance. I prefer to be on their good side. Nice and simple profile description "We fight like many" gives the sense that they will fight and not remain in the background. Be wary.
2- Black Templars I to IV: Pure MRA. Basically they will accept anyone and pact with everyone if they can. They are strong in building points and their current 4 alliances will dwindle to 2 alliances within a month and they will be persuaded to merge within another alliance within 2.5 months. Easy targets. They obviously have a really good recruiter lol.
3- Immortals I and II: They are also MRA, but not as bad as Black Templars. I believe they have good leadership, the profile description looks solid but in the end, right now they just have mostly building points and not so bad attacking points. In the end, it is frustrating and hard to run an MRA because your members don't participate the way they are needed and the overall experience of being able to defend your fellow members becomes very difficult. They will eventually revert to being just one alliance, too spread out and end up just being swallowed by another strong alliance.
4- Byzantine Empire: I like aggressive alliances, these are the types of alliances who win. They aren't completely MRA, but having 43 players this early, I suspect at least 75% to be noobs. Nothing wrong with noobs when there is good leadership, but the fact that this alliance is trying to attract more experienced members tells me is that they have too many noobs. However, fact remains that the main goal is to be aggressive. Aggressive alliances win, or get slaughtered because everyone else pacts against them. I give them good chances of remaining in the top 12 within the next couple of months.
5- FireBreathingRubberDucks: I love their profile pic and description. If I were to switch alliance, I would choose them. These guys know what they're doing. Within 2 months, they'll be in the top 3.
6- Spartans: Nice clean profile. Boring name, too common. Already have a brother alliance, which screams MRA. I have the impression they have intelligent leadership, but will accept anyone in their alliance and for that reason, will be swallowed by another alliance within 2.5 months.
7- Tormenting Hellraisers: Must be led by a Schizophrenia. Looking for crazy people to do crazy things. At least the leader has some originality with the profile description, but ... Hey he's here just to have fun ... You?
8- Vengeful Might: They have a nice tight core, leader seems just crazy enough to be able to lead this alliance somewhere. Not sure he'll be able to really on having friends outside of his alliance. Does not seem trustworthy and I have a funny feeling he might not think before acting, therefore bringing him and his alliance to a quick end. One month after BP ends, he will have brought down his own doom.
9- Liquid Propinquity: I love the description and motto "Expect us..". They give a scary impression and one to be wary of. Probably mostly experienced players and I would want to remain on their good side. This will be a top 5 alliance in the next 2 months.
10- Brothers of War: Blah blah.. Same old.. They are however a tight group which will help them while getting pounded by the others. The leader seems like he's leading his alliance in a democracy, meaning a lot of bureaucracy and long wait times for anyone who wants anything to do with them. In the long run, the leadership will fail because the alliance will be in search of a leader, one person to make quick decisions. I mean, he even needs help to know if he wants to accept someone in his alliance or not, is everything being put to the question? Dead within 1.5 months.
11- Heroes of Olympus: Leader seems to be a goody goody. Are you a hero? We protect each other .. Not too much word of attacking. Seems to be a turtle alliance. They will resist until they get swallowed up, I give them max 3 months.
12- The Conquerors: Not impressive. They will pact with any alliance over 15000 points. They will accept anyone who knows how to build, so qualification = 800 points. My impression is that the leader is inexperienced and must be 85% noobs. Easy targets.
So that's about it for now.. I guess I'll follow up in a couple of weeks to see how my predictions pan out. I'll certainly be in touch with some of you by then and we can get together and party! We'll have a blast, literally.