Anyone willing to make an analysis of the Alliances we should look out for that are outside of top 12?
Very good analysis. I have mentioned some of these in my top 10 (12). I prefer to look at 12 alliance groups, rather than just the top 12 on the list. It makes more sense since there are at least 12 councils of note, currently 10 on my list, but watching about a dozen more for activity and expansion.Not in the Top 12 a list for me would be made up of
The Drunk Guys- Make up about 1.2 million points based mostly in 65/75/74. If they merged to form two alliances (a large main one) you would be able to see that their are actually multiple powers in the 60's and 70's growing rapidly.
No Stress- Good alliance but needs to add more members in its ocean or somehow fight the tide of HEROES into their ocean. Based out of 63.
REPO- Only alliance that is up and coming not in the 60's. Based mostly in 52 but entering 42 need to gain more members IMO as a 15 member alliance won't make the WW cut.
Flying Myth Units- Have been around for ages but for the first time I feel their relevance. No one can pinpoint their core since they are at the corners of 4 oceans which makes them hard to find.
ATLANTIS- Looking for control of 66 can see them securing that ocean and eventually moving into 56 or fighting FMU. These guys were initially wiped out by ITM but managed to relocate to 66 and have struggled their way up.
The rest of the world has interesting alliances but these ones look like the biggest threats to the current core and surrounding establishment.