DeletedUser
Guest
Proposal
My idea is to allow you to assemble your troops into a "battle formation." This will help make the gameplay more fair. Grepolis is stacked greatly in favor of the defender, and adding this idea would give attackers more power if they can come up with a clever strategy
Reason
The reason to include this would be to improve the system of war in this game. At present, it is a "big eats little" world. This way, the larger players can bully the smaller players to death without a dent forming in the larger one. This is probably the reason that half of the new players quit before reaching 1,000 points.
Another reason would be in a war between alliances. If you want to fight an alliance, you should assemble your troops/ships in a clever fashion before attacking. Strategy on the battlefield has been really important in history. For example, when Carthage defeated Rome, they tricked the Romans into being surrounded despite having far fewer soldiers.
To wrap up my reasons, war should be much more realistic in a war game.
Current Workaround
None at all, this is a newly introduced concept.
Details
When you choose to attack someone, you will see the Battle Resolution. In the Battle Resolution, you can choose how to attack(Conventional, Breakthrough, Conquest.) When you choose one, you will be either able to:
1. Skip the assembling process(good for everyday farming and attacking.)
2. Assemble your solders(for attacking another alliance.)
When you choose to assemble your soldiers in battle formation, there will basically be two types of units, short and distance. Your distance units can attack at long range, but yours short weapons can only attack the unit directly near them.
You can place any type of soldier or mythical unit on any space in the Unit Assembler. This will be easy, as you can just click and drag the unit to the selected space. For larger players with many units, you can incorporate the units into larger groups to make assembling troops less tedious.
Once you have initially assembled your troops, you will click on a button which will take you into the 1st battle scene. You can move units, or you can right-click on them to attack. There will be 5 sections(in which each unit can move or attack once) in each battle scene, but you can have as many battle scenes as you wish.
A similar system would apply for ships on the sea. The whole attack would be subdivided into two parts, a land and a sea portion. These would further be divided into battle scenes and sections.
Battle formations can be saved and reused upon demand. There is no limit to the number you can save.
Visual Aids
New Visual Aid Link:
Battle Formations Image(the devs can give it a Grepo theme later, but this has all of the functional parts.)
Balance
This system would, in fact, help balance out the smart player with the turtles. You could win with 200 troops and a clever strategy against a 1000 soldier turtle.
However, numbers will not be entirely neglected. If you have too few troops, it will be hard to create a good strategy. A Sim-city player will not be able to make a good troop arrangement with a 60 soldier force of swordsmen and slingers.
As always, strategies may fail, and this will be represented by luck(though it should not be as severe)
Abuse Prevention
I don't see how this opens up pathways for cheating. If I am wrong please post so.
Summary
This is a good idea which I think will improve the game. However, a strategy can and should be able to fail to balance the game out. If you feel that any issues need to be addressed, please post that in the thread.
My idea is to allow you to assemble your troops into a "battle formation." This will help make the gameplay more fair. Grepolis is stacked greatly in favor of the defender, and adding this idea would give attackers more power if they can come up with a clever strategy
Reason
The reason to include this would be to improve the system of war in this game. At present, it is a "big eats little" world. This way, the larger players can bully the smaller players to death without a dent forming in the larger one. This is probably the reason that half of the new players quit before reaching 1,000 points.
Another reason would be in a war between alliances. If you want to fight an alliance, you should assemble your troops/ships in a clever fashion before attacking. Strategy on the battlefield has been really important in history. For example, when Carthage defeated Rome, they tricked the Romans into being surrounded despite having far fewer soldiers.
To wrap up my reasons, war should be much more realistic in a war game.
Current Workaround
None at all, this is a newly introduced concept.
Details
When you choose to attack someone, you will see the Battle Resolution. In the Battle Resolution, you can choose how to attack(Conventional, Breakthrough, Conquest.) When you choose one, you will be either able to:
1. Skip the assembling process(good for everyday farming and attacking.)
2. Assemble your solders(for attacking another alliance.)
When you choose to assemble your soldiers in battle formation, there will basically be two types of units, short and distance. Your distance units can attack at long range, but yours short weapons can only attack the unit directly near them.
You can place any type of soldier or mythical unit on any space in the Unit Assembler. This will be easy, as you can just click and drag the unit to the selected space. For larger players with many units, you can incorporate the units into larger groups to make assembling troops less tedious.
Once you have initially assembled your troops, you will click on a button which will take you into the 1st battle scene. You can move units, or you can right-click on them to attack. There will be 5 sections(in which each unit can move or attack once) in each battle scene, but you can have as many battle scenes as you wish.
A similar system would apply for ships on the sea. The whole attack would be subdivided into two parts, a land and a sea portion. These would further be divided into battle scenes and sections.
Battle formations can be saved and reused upon demand. There is no limit to the number you can save.
Visual Aids
TTO1 has made a great visual aid:
New Visual Aid Link:
Battle Formations Image(the devs can give it a Grepo theme later, but this has all of the functional parts.)
Balance
This system would, in fact, help balance out the smart player with the turtles. You could win with 200 troops and a clever strategy against a 1000 soldier turtle.
However, numbers will not be entirely neglected. If you have too few troops, it will be hard to create a good strategy. A Sim-city player will not be able to make a good troop arrangement with a 60 soldier force of swordsmen and slingers.
As always, strategies may fail, and this will be represented by luck(though it should not be as severe)
Abuse Prevention
I don't see how this opens up pathways for cheating. If I am wrong please post so.
Summary
This is a good idea which I think will improve the game. However, a strategy can and should be able to fail to balance the game out. If you feel that any issues need to be addressed, please post that in the thread.
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