Why are people saying that militia cost no resources? Is it so difficult to read?
Recruiting militia:
This has the following effects:
* Your resource production is reduced by 50%.
* You receive 10 militia for each farm level (15 with research: City guard). This is capped at level 25.
* After 3 hours, your residents will continue with their actual work.
So...perhaps, if anything, the amount of BP rewarded should be consistent with the resources spent... This is difficult, because the number of militia recruited is based on farm level, and the resources spent is based on resource building levels, which introduces a good deal of variance.
However, let's look at a few examples:
In a fully built village, level (25-40) farm you get 250 (375 with city guard) militia.
World Alpha: With level 40 resource buildings, the cost is 50% of (350*3) for 3 hours, which comes to 1575 resources. At 162 resources for a swordsman (with the price reduction included, as I also included city guard), that equates to ~9.7 troops.
World Gamma: With level 40 resource buildings, the cost is 50% of (700*3) for 3 hours (1.5 hours? The farm continues to say 3 hours but I think perhaps it is halved, correct me if I'm wrong), which comes to either 3150 or 1575 resources, again, so at the maximum, the cost of about 19.5 swords. In comparison, at level 25 resource buildings, the resource output is about 393*3/hr at 2x speed, making the total less than (600)*3 = 1800 (or 900) and certainly 900 at 1x speed, which is equal to only ~5.56 swordsmen.
So...in a full village, you can see how much cheaper city guard is than other types of troops - if they are used up, that is.
The discrepancy is obviously more at lower levels - which is, I think, why this hasn't been implemented. There IS potential for abuse - but only at low levels, when someone who has just started can build the farm up without building resource buildings much, and let their friends farm BP from them while they have no wall. But at lower levels, militia can make a much more significant dent in your forces, too! All in all, I don't see much BP farming of militia, even at 1/3 BP per militia. I would expect it only in rare occasions where a larger player has small (and willing) neighbors with no walls.
On the other hand, to COMPLETELY prevent BP farming of militia, getting 10 BP for killing 375 militia seems pretty slight. But, heck, I'd take even 10 BP for it, over zero!! And I think, with a small number such as that, (or even a somewhat higher number) the potential for abuse is virtually zero.
I dunno about the rest of you but I'd LOVE to start getting some BP for those militia. 1/3 sounds great to me, and as I won't be trying to exploit it, I have no issues taking what's given
But I'd take .03 BP/militia too, anything is better than nothing!