DeletedUser
Guest
it would be cool if v1 also have this feature
I have done some testing in regards to the distribution of battle points:
Test 1 (small ground attack)
Objective: Attack empty city of alliance-member. City has level 25 city wall as well as tower.
Attacking units: 80 hoplites
Supporting units: 46 archers, 30 hoplites
Result: Defender gets 80 battle points, supporter gets none.
Test 2 (naval attack)
Objective: Attack empty city of alliance-member. City has tower.
Attacking units: 200 light ships
Supporting units: 309 biremes
Result: Defender gets 620 battle points, supporter gets 1380 battle points.
Test 3 (large ground attack)
Objective: Attack empty city of alliance-member. City has level 25 city wall as well as tower.
Attacking units: 896 slingers
Supporting units: 1001 swordsmen, 738 hoplites, 220 archers
Result: Defender gets 278 battle points, supporter gets 618 battle points.
Test 4 (naval attack against joint defense)
Objective: Attack empty city with no tower. The defender leaves 150 biremes for defense, equal the the amount of the supporter.
Attacking units: 200 light ships
Supporting units: 150 biremes
Result: Defender gets 1310 battle points, supporter gets 690 battle points
How is the distribution formula actually working? Is counting effective defense or just distributing based on farm space put in defense? If the latter a possible exploit is to send in tons of support that is not effective versus incoming attacks.
I like the whole idea though. Just worried that implementation may have some undesired loopholes.