Inactive Topic Beginners Protection

  • Thread starter DeletedUser31385
  • Start date

DeletedUser31385

Guest
Proposal: To fix the abuse of BP.


Reason: It makes no sense for people to be able to attack an unlimited amount of times under protection without any penalties.


Details: Every time a player initiates battles (not counting cancelled attacks), he or she will lose 3-5 hours of BP depending on how long BP is.


Visual Aids: X


Balance/Abuse Prevention:
Shouldn't be abusable. Forfeiting your protection to fight fixes an abuse of BP. During the last 3 hours of BP, you can attack others without losing protection.
 
Last edited:

DeletedUser33530

Guest
I see no point to this to be perfectly honest. Sorry.
 

DeletedUser31385

Guest
People can't tell how much another person has expanded until after BP has ended. This would make it difficult to know if they are active or inactive.
 

DeletedUser33530

Guest
Yes but your activity only matters to others after BP.
 

DeletedUser31385

Guest
Bigger players can't tell how big another player is when they are coming out of BP. This gives the new player an advantage, so he wont immediately have a target on his back. Also your forgetting the part about people forfeiting their protection to attack a player.
 

DeletedUser

Guest
you should have a target on your back coming out of bp if you grew large, maybe you're a threat, and very player has the right to know that.
 

DeletedUser31385

Guest
I have revised this idea to strictly be about fixing the abuse of the invincible BP attackers.
 

DeletedUser

Guest
Nice idea, it will also limit the pesky people who join a world and attack people while they are still in BP...
 
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