DeletedUser
Guest
About the idea, is anyone forgetting that you lose control of a city under siege? So disallow blocking support in an under siege city.
There technically is no parameters or game logic that deals with conquest worlds and city takeovers outside of a CS landing in someones harbor and having to remain there for an amount of time based on game speed (24, 12, or 8 hours). In the lead up to the capture, implementing that would not only be difficult, but it would go against the OPs idea which is to stop people from stacking defense after a CS lands in a conquest world, which would ruin a players ability to capture a city off a player who knows what he or she is doing.