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Summary
This addition to the game will allow for users to Blockade enemy cities. True to history and war, many cities were conquered by siege. Adding this feature to the game will allow navies to have more of an impact on the game, as they did in ancient Greek warfare.
How it would work
-City under Blockade cannot trade with cities that are not located on the same island; trade can still occur overland but not over water
-City under Blockade has increased build time at the Harbor 60% increase (number up for debate, but should be significant)
-City under Blockade cannot be supported by cities not located on the same island;support can come over land but not over water
-City under Blockade has reduction in resource production perhaps 10% due to decrease in morale of the defenders (number again is up for debate)
-Blockade may be attacked by any naval vessel, only the catapult can attack navy from land
-Blockade may be attacked by a 3rd party, such as the allies of the city under siege. Once the blockade is defeated, the city is no longer under blockade
-The city which is Blockading has an upkeep cost which is assessed every so often 12 hours, 24 hours (again up for discussion)
-Each ship costs certain amount; transports being lowest and triremes the most, roughly 60%silver(payments) 10%stone(ammo for ships) 30%wood(repairs)
-In order to establish blockade, all naval forces currently stationed in harbor must be defeated
-Blockade may be recalled to home at any point in time
-If there are not enough resources for the attacking city to sustain blockade, the navy is retured home
-5 ships minimum to initiate a blockade
-Hydra's do not cost upkeep when being used for blockade
-Land units which can attack blockade are Catapults, archers, Cyclopes, Pegasus, and Centaur
This addition to the game will allow for users to Blockade enemy cities. True to history and war, many cities were conquered by siege. Adding this feature to the game will allow navies to have more of an impact on the game, as they did in ancient Greek warfare.
How it would work
-City under Blockade cannot trade with cities that are not located on the same island; trade can still occur overland but not over water
-City under Blockade has increased build time at the Harbor 60% increase (number up for debate, but should be significant)
-City under Blockade cannot be supported by cities not located on the same island;support can come over land but not over water
-City under Blockade has reduction in resource production perhaps 10% due to decrease in morale of the defenders (number again is up for debate)
-Blockade may be attacked by any naval vessel, only the catapult can attack navy from land
-Blockade may be attacked by a 3rd party, such as the allies of the city under siege. Once the blockade is defeated, the city is no longer under blockade
-The city which is Blockading has an upkeep cost which is assessed every so often 12 hours, 24 hours (again up for discussion)
-Each ship costs certain amount; transports being lowest and triremes the most, roughly 60%silver(payments) 10%stone(ammo for ships) 30%wood(repairs)
-In order to establish blockade, all naval forces currently stationed in harbor must be defeated
-Blockade may be recalled to home at any point in time
-If there are not enough resources for the attacking city to sustain blockade, the navy is retured home
-5 ships minimum to initiate a blockade
-Hydra's do not cost upkeep when being used for blockade
-Land units which can attack blockade are Catapults, archers, Cyclopes, Pegasus, and Centaur
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