Guide Building a City

DeletedUser19930

Guest
Well here goes my first post except one local site and one local blog.
I just wanted to thank Asjo for his/her time and effort, it is much appreciated.
Also thanks to fingolfin for his/her input. I have looked at lots of threads last night and today to get an idea of how to start playing this game (which looks great so far), but there seems to be alot of gripping on the site.
It would be much better if there was more threads dedicated to newbies/noobos or whatever were called. Everyone has to start somewhere. Thanks again Asjo
 

DeletedUser19930

Guest
Just a quickie

What does Peltast mean under my name?
And why has my profile picture not been displayed?
:heh:

Mucho Mucho grass my ***.
 

DeletedUser

Guest
What does Peltast mean under my name?
And why has my profile picture not been displayed?
:heh:

Mucho Mucho grass my ***.

Peltast, Prodromoi etc. are ranks and your profile picture is displayed on your profile. Your avatar will be displayed under your name.
 

DeletedUser19930

Guest
Thanks

Thanks GreenPuffle, I will go and try and find out about Avatar.
:D:)

He He I've gone and done it!
 
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DeletedUser

Guest
I have now taken the time to make a proper guide, instead of one simply aimed at steering knowledgeable alliance-mates in the right direction.

Several parts have been added, others have been change, and I have changed the design. Please give it another look :)
 
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DeletedUser

Guest
well, i disagree with some of your recommended levels for buildings, but each to his own. one thing i would suggest changing however is this bit
once you have more cities, where favor production is halved if more cities worship the same god.
favour production isn't divided by any number relating to number of cities worshipping that god, it's calculated with an exponential decay using this formula:

FP(x) = WS * sqrt (TEMPLESUM(x) + 5 * DS)

where
FP(x) = favour production for god x
WS = world speed
TEMPLESUM(x) = sum of the levels of temples in all cities worshipping god x
DS = number of divine statues in cities worshipping god x (giving a statue the same effect as 5 lvls of temple)

at a glance it looks much better than before though (y)
 

DeletedUser

Guest
Thanks for the feedback, Pythagorus. I had been curious about how exactly the favour production change worked myself. I hadn't really had the change to test it, not wanting to waste favour by changing gods to see the amount of change.

I have changed my reference to favor production reduction to say that more cities worshipping the same good is less effective, as two level 25 temples each worshipping a separate god will each give 10 favor per hour in a speed 2 world, but together they will only produce 14 favor per hour.

You might disagree with my recommended level of buildings, but you cannot disagree with the reasoning presented :)
 

DeletedUser

Guest
You might disagree with my recommended level of buildings, but you cannot disagree with the reasoning presented :)
i totally can ;)

i would only do lvl5 barracks in defence cities if i wasn't building any land troops, otherwise after a series of attacks on you it would take forever to rebuild. defence builds faster than offence in general so take that advantage and multiply/exploit it rather than throwing it out the window. most of my defence cities have lvl25 harbour and barracks, although some will have lvl30 harbour and 15-20 barrack when they are more bireme based.

lvl5 harbour would be horrible in attacking cities imo, since losing 40LS of a 60-70LS escort would take an age to rebuild, losing the whole escort (and possibly some transports) to some well-timed biremes or heavy support would cripple you for over a week, even in a speed 2 world. that said a not-so-active player might be fine with level 15 or so, but i'd go to lvl20 anyway just in case a situation comes up where you want to build a CS there.

temple 15 is fair enough, temple is 100% personal preference really although i like to have them higher when i have fewer cities and lower when i have more :cool:

market lvl10 is kind low imo, lvl12 gives you the bonus of being able to trade with 3 FV's at a time but even that is pretty low. if i was really active i might go with lvl12, but for people who do sleep from time to time it's massively handy to be able to shift more resources than 6k at a time. i've found that with moderate activity and administrator premium for the trade overview a lvl20 marketplace usually works pretty well for me, although some of my cities further from action will still have lvl24 of lvl30 markets to move resources more easily in the limited time i'm online.

one thing i forgot to mention previously was that i think it owuld be good to expressly mention the option of building no right-side special building. i know when i started the thought of not building a RS special didn't even cross my mind for a second, but now none of my cities have anything there. on the left side the thermal bath is almost like a boosted equivalent of having nonthing since all it does is provide extra population. by not building anything on the right you effectively gain 60 farm spaces (not quite as cool as the extra 240 you net with the baths, but still my fav option)

at the end of the day it all comes down to building stuff to suit your timetable and playing style and the aim of each specific city though, so as long as people understand what the buildings are about and the pros and cons of having them at higher levels there isn't really any wrong or right choice to be fair.

i hate making such long posts :(
 
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DeletedUser

Guest
As I mention, the difference it production speed is only about 30%, so in the end, if a rebuild would otherwise have taken "ages", it will still take ages. As I mention, some people will need to rebuild so often that it's necessary to have higher levels. The same logic applies to market place. Most people don't need more than level 10. However, those who have to shovel resources out of their city might want more if they don't have time to shift resources around. Even thought I strictly stick to level 10 market place, there have been many moments where I really would have liked a higher level.

So, really, I don't think our reasoning is that different. In the event that someone kills your entire defence in a heavy defensive city, it would take around a week to rebuild, but this is definitely among the most rare events of rebuilds (normally, you either support the city that kill the attacker, or your city is cpature). I single city will never be able to defend against persistent attacks on its own anyway. I don't know why you would want to build barracks past level 5 in a bireme city. And, as said, even if you lose your 40-50 light ships in addition to some transports, your land troops in that city would still take longer to rebuild. True, if you don't lose any units, you would have to wait for the rebuild, but with level 5 harbor, it would still only take 1,5 day to rebuild. I would consider a higher level of harbor in a pure light ship city as the nuke wouldn't be very useful until it is fully built, but I have generally decided against it as light ship nukes are so population fragile, a 200 light ship nuke often being quite a lot less effective than one with 260.

True, good point about not building the special building on the right side. I was actually lying thinking about the guide, and this popped up in my head as one of the things I hadn't mentioned. Seemed I never bothered to put it down, though, but since you have now mentioned it, I will make sure to add it in right away (although I'm soon running short on characters).
 

DeletedUser

Guest
not gonna quote coz i'm lazy, but if i was making a pure BS city i def wouldn'y build barracks either (not sure if you were thinking i said differently).

and in my LS i have a lvl30 harbour as #1 priority, and even with that it's not hard to get over 250LS in a nuke, most of mine have over 270LS even.

i know that 30% may not sound like a lot, but in practice it really makes all the difference. prob the most important thing i've learned in all my time playing grepo (since alpha) is that rebuild time is everything in this game, in fact some of the best players i know have lvl30 harbour and barracks in all their cities other than pure naval. recycling armies is really what grepolis is all about if you think about it...
 

DeletedUser

Guest
I just want to say that I have come to agree with this. Now that most of my 30 cities in Phi have fully developed, I'm stinking rich. So, I don't really need to preserve units anymore; just use them and rebuild all the time. I upgraded all my harbors, although I haven't done the same with barracks yet (guess I expend my biremes and light ships nukes the quickest).
 

DeletedUser

Guest
Hi,

somehow I was wondering, inn the temple - what does the time bar mean, or actually, what happens if the time there has come to an end???
 

DeletedUser

Guest
That is the time it will take before your favor fills and reached 500.
 

DeletedUser20429

Guest
with the exception of a temple lvl 25 when 500 becomes 550 if wiki is correct
 

DeletedUser

Guest
o_O nope, the maximum is always 500...

does the wiki really say that!? :D
 

DeletedUser20429

Guest
agreed it says when you get a temple lvl 25 you get 550 instead of 500 I'll see if it's been edited
 

DeletedUser20429

Guest
Yep it's been edited oh well maybe it's when you get all the gods IDK
 

DeletedUser

Guest
great guide this will most likely help me in the future 4/5 sum was too long lol
 
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