It is a total simming world.
So, Either my maths is wrong or this 20% system is totally broken. With my current points 17667 - 20% I should be able to attack players with a points total of >14135. No problem so far, Put the player in revolt, try to launch a CS and it comes up as Player too strong or too weak....now Im not a programmer, but surely something as simple as a 20% difference should be fairly easy to get right. As a first time grepolis player, so far I am unimpressed and can see this being my one and only foray in to the supposed war game of Grepolis.
The server is an effective retirement home for old players, who can't be bothered with playing as much as they used to do, but who still want to have contact with the game and it's players.[/QUOTE]Last night I planned an attack on a player 19 % larger than myself. This morning I can't touch him., because buildings in my building queue got finished. In order to push through I must cancel all buildings and start demolishing.
On the en122 I'm a member of the alliance called Legacy. I started playing with these guys on the Bellerophon server back in 2012, but on this server we become dysfunctional as an alliance. All that matters now is size!
If we should make the server work, we would have to develop practices which will allow us to play and have fun contrary to server settings.
I'm not sure it's ideal for game developers to own a game, where playing and having fun is made so challenging and difficult, that it's almost impossible.
If settings don't change, I think we ought to establish alliance clusters based on size in a bit similar way to traditional academies, but with strict focus on size.
Example: An alliance cluster consisting of alliance 1, 2, 3 + 4 where members in alliance 1 have less than 125,000 points. Alliance 2 could be for members with 125,000 to 300,000 points. Alliance 3 for members with 300,000 to 650,000 points and alliance 4 for members with more than 650,000 points.
If a deal with an opponent could be made about forming similar cluster of alliances, maybe game could happen.
It's still very weak though, since you could keep on differentiating in order to maintain effective battle groups, and this would probably require the cooperation of the major bulk of alliances on the server.
With a bit of work maybe there is potential for two massive alliance clusters on the server, which could battle each other.
Still this doesn't seem realistic, since it would be in spite of game developers.
I don't buy the tale about having settings allowing small players to grow in peace and have fun while doing so. These settings are not for new players. The server is an effective retirement home for old players, who can't be bothered with playing as much as they used to do, but who still want to have contact with the game and it's players.
The server is an effective retirement home for old players, who can't be bothered with playing as much as they used to do, but who still want to have contact with the game and it's players.
And I thought that was what "Hyperborea" was for lol