DeletedUser37793
Guest
Proposal:
That the World Wonders End-game be changed to allow the game to have a winner and a proper World Ending.
Reason:
There is a general dissatisfction among players on all servers with the present WW scenario which although described as an end-game does not provide this. With alliances, after the first alliance to complete the WWs able to carry on and win the same honours as the first winning alliance, ad finitium.
To many players the WW scenario seems to without purpose, after all most came here to fight.
It is to encourage the spirit of the game and to avoid having to ask INNO to come up with another End-game that I have made this proposal.
Details:
My proposal is that the Rules be ammended as follows:
(a.) The Age of Wonders continues as in the past.
(b.) To win a "Victor of the World" (VoW) award an alliance must fulfill the following criteria:
(1.) Have control of the greatest number of cities.
(2.) Have the greatest total of Attack Battle Points.
(3.) Have constructed SEVEN World Wonders
(4.) There would be no limit to the number of alliances winning this award.
(c.) To win the coveted "Master of the World" (MoW)award an alliance must fulfill all the conditions of "VoW" for a period of 30 continious days (depending on world speeds)
(d.) At the end of the 30 day period the world will close and the MoW awards issued.
(e.) If during the countdown period an alliance cannot fulfill all the (VoW) criteria (1.), (2.) and (3.) the clock is stopped and the game carries on.
These ammendments should be a lot easier to implement, with the minimum of coding, as opposed to trying to implement a totally "new" end-game.
Visual Aids:
I would propose two Aids are required
(i.) In Rankings / Alliance the "Average Points per City" be changed to"Total Number of Cities" or "Total Cities" instead.
(ii.) The World will close Banner be used to display the countdown period
Balance/Abuse Prevention:
This would help to keep the game more in balance by providing an incentive for players to continue playing towards a defined objective. It also defines a clear End of Game scenario, which can also be used alongside the present Closing World conditions.
The only Abuse prevention that I can think of would be no changing of alliance members during Countdown.
Summary:
The proposed Ammendments are to provide an actual end of game scenario which should be simple to implement for INNO, provdes an end-game which will keep players interest in the world throughout the game. This scenario also provides a winner alliance and gives the awards soome meaning again.
This scenario does not mean that worlds will be short lived and could actually extend the active life of a world with more active players for longer.
That the World Wonders End-game be changed to allow the game to have a winner and a proper World Ending.
Reason:
There is a general dissatisfction among players on all servers with the present WW scenario which although described as an end-game does not provide this. With alliances, after the first alliance to complete the WWs able to carry on and win the same honours as the first winning alliance, ad finitium.
To many players the WW scenario seems to without purpose, after all most came here to fight.
It is to encourage the spirit of the game and to avoid having to ask INNO to come up with another End-game that I have made this proposal.
Details:
My proposal is that the Rules be ammended as follows:
(a.) The Age of Wonders continues as in the past.
(b.) To win a "Victor of the World" (VoW) award an alliance must fulfill the following criteria:
(1.) Have control of the greatest number of cities.
(2.) Have the greatest total of Attack Battle Points.
(3.) Have constructed SEVEN World Wonders
(4.) There would be no limit to the number of alliances winning this award.
(c.) To win the coveted "Master of the World" (MoW)award an alliance must fulfill all the conditions of "VoW" for a period of 30 continious days (depending on world speeds)
(d.) At the end of the 30 day period the world will close and the MoW awards issued.
(e.) If during the countdown period an alliance cannot fulfill all the (VoW) criteria (1.), (2.) and (3.) the clock is stopped and the game carries on.
These ammendments should be a lot easier to implement, with the minimum of coding, as opposed to trying to implement a totally "new" end-game.
Visual Aids:
I would propose two Aids are required
(i.) In Rankings / Alliance the "Average Points per City" be changed to"Total Number of Cities" or "Total Cities" instead.
(ii.) The World will close Banner be used to display the countdown period
Balance/Abuse Prevention:
This would help to keep the game more in balance by providing an incentive for players to continue playing towards a defined objective. It also defines a clear End of Game scenario, which can also be used alongside the present Closing World conditions.
The only Abuse prevention that I can think of would be no changing of alliance members during Countdown.
Summary:
The proposed Ammendments are to provide an actual end of game scenario which should be simple to implement for INNO, provdes an end-game which will keep players interest in the world throughout the game. This scenario also provides a winner alliance and gives the awards soome meaning again.
This scenario does not mean that worlds will be short lived and could actually extend the active life of a world with more active players for longer.
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