DeletedUser
Guest
Proposal:
Changing Command Overview so that new tabs are Outgoing, Incoming and Espionage and commands in a tab is arranged by city. In main tab, attack, support and espionage should also be arranged based on city it is going.
Reason:
In the recent update developers changed command overview to include tabs for attack, support and espionage to make it easier to get useful information.
But this change makes it more difficult to send coordinated support for conquest and coordinating CS sniping.
With older version, when you send support, you can easily see it that it is landing after your CS. But with this newer update, once you send support, you have to click on support tab, look for time of arrival and match it with your CS arrival time to make sure it is landing on right time.
Due to ~30 second random factor, many times we send support few second before and recall and send again if it is not landing on time. However, with the recent update you loose few precious seconds for checking whether your support (or attack) is on right time or not.
I propose to change tabs from attack, support and espionage to incoming, outgoing and espionage. Additionally, attacks and support should be grouped in a tab based on city they are going.
Details:
1) With the new proposal we have these three tabs Outgoing, Incoming
and Espionage
2) In Outgoing tabs, your attack and support are grouped based on city you are sending attack/support
For example
You are sending two LS nuke to enemy city 1 and 2 and a CS and support to enemy city 1. In that case your Outgoing tab will look like
Outgoing Tab:
Enemy City 1
(Attack) Your City A -----> Enemy City 1
(CS Attack) Your City B ----> Enemy City 1
(Support) Your City C ----->Enemy City 1
Enemy City 2
(Attack) Your City D -----> Enemy City 2
3) In incoming tab, attack and support to your city are grouped based on your city where attack and support are coming. If you cancel attack or support to some city, since they are returning now, so it should be come to incoming tab and grouped based on city where they are returning (their own city).
For example
Your enemy is sending similar attack to Your City A and B. You are recalling support to your city where he is sending CS and also asked your alliance member to attack that city after CS, in case siege started.
Incoming Tab:
Your City A
(Attack) Enemy City 1 ----> Your City A
(Support) Your City B -----> Your City A
(CS Attack) Enemy City 2 ----> Your City A
(Attack) Your Alliance Member City 1 ----> Your City A
(Support) Enemy City 3 ----> Your City A
Your City B
(Attack) Enemy City 4 ----> Your City B
Main tab should have all outgoing, incoming and espionage but all of them should be grouped based on city they are going. In this way it will be very easy to visualize when you are sending multiple attacks or getting multiple attack and support.
Visual Aids:
I am showing visual example of Outgoing tab and All Commands tab here:
Balance:
It will not change any other game feature
Abuse Prevention:
I can not think of any way that this feature can be abused
Summary:
With this modification in Command Overview will make is much easier to visualize and time your attack. Additionally, it will justify using premium for administrator because command overview is most often used and one of chief reason for people buying premium. Since it is minor change and not everyone use premium, i hope it will get fast tracked.
Changing Command Overview so that new tabs are Outgoing, Incoming and Espionage and commands in a tab is arranged by city. In main tab, attack, support and espionage should also be arranged based on city it is going.
Reason:
In the recent update developers changed command overview to include tabs for attack, support and espionage to make it easier to get useful information.
But this change makes it more difficult to send coordinated support for conquest and coordinating CS sniping.
With older version, when you send support, you can easily see it that it is landing after your CS. But with this newer update, once you send support, you have to click on support tab, look for time of arrival and match it with your CS arrival time to make sure it is landing on right time.
Due to ~30 second random factor, many times we send support few second before and recall and send again if it is not landing on time. However, with the recent update you loose few precious seconds for checking whether your support (or attack) is on right time or not.
I propose to change tabs from attack, support and espionage to incoming, outgoing and espionage. Additionally, attacks and support should be grouped in a tab based on city they are going.
Details:
1) With the new proposal we have these three tabs Outgoing, Incoming
and Espionage
2) In Outgoing tabs, your attack and support are grouped based on city you are sending attack/support
For example
You are sending two LS nuke to enemy city 1 and 2 and a CS and support to enemy city 1. In that case your Outgoing tab will look like
Outgoing Tab:
Enemy City 1
(Attack) Your City A -----> Enemy City 1
(CS Attack) Your City B ----> Enemy City 1
(Support) Your City C ----->Enemy City 1
Enemy City 2
(Attack) Your City D -----> Enemy City 2
3) In incoming tab, attack and support to your city are grouped based on your city where attack and support are coming. If you cancel attack or support to some city, since they are returning now, so it should be come to incoming tab and grouped based on city where they are returning (their own city).
For example
Your enemy is sending similar attack to Your City A and B. You are recalling support to your city where he is sending CS and also asked your alliance member to attack that city after CS, in case siege started.
Incoming Tab:
Your City A
(Attack) Enemy City 1 ----> Your City A
(Support) Your City B -----> Your City A
(CS Attack) Enemy City 2 ----> Your City A
(Attack) Your Alliance Member City 1 ----> Your City A
(Support) Enemy City 3 ----> Your City A
Your City B
(Attack) Enemy City 4 ----> Your City B
Main tab should have all outgoing, incoming and espionage but all of them should be grouped based on city they are going. In this way it will be very easy to visualize when you are sending multiple attacks or getting multiple attack and support.
Visual Aids:
I am showing visual example of Outgoing tab and All Commands tab here:
Balance:
It will not change any other game feature
Abuse Prevention:
I can not think of any way that this feature can be abused
Summary:
With this modification in Command Overview will make is much easier to visualize and time your attack. Additionally, it will justify using premium for administrator because command overview is most often used and one of chief reason for people buying premium. Since it is minor change and not everyone use premium, i hope it will get fast tracked.
Last edited by a moderator: