DeletedUser31385
Guest
Im thinking about adding dictatorship. I need help with Aristocracy. I can't figure out a punishment that would fit.
in an extremely limited sense. Communism is workers of the world rising up, taking control, and creating a classless society with no nations.
you need to get to the industrial revolution era of history for 99% of that stuff to make any sense. In fact Marx even noted that the industrial revolution was the time in which a communist revolution could happen and would happen.
Communism is a form of government without Currency or social classes, and common ownership of everything.
The political system its self has nothing to do with a workers uprising, which is one way to achieve a communist goverment.
Proposal: To create city governments and add more complexity to the game. This would also add more customization to cities.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?Yes, I have talked to the idea moderators about this topic.
Reason: Cities lack customization and the bonuses may help with development.
Details: Here is a list of government types that would be available and what they do:
Theocracy- 10% increase in favor production for that city.
Democracy- 20% increase in base resource production.
Monarchy- 15% increase in offensive troop fighting strength.
Oligarchy- 15% increase in defensive troop fighting strength.
Communistic- 7.5% increase in population
Aristocracy- Research and buildings take 10% less time to finish
Dictatorship- 7.5% of the troops attacking your city turn back out of fear
*Mythocracy- Mythical units fight 7.5% stronger
------------------------------------------------------
Punishments:
Theocracy- spells enacted on the city will do 15% more damage/ be 15% less effective.
Democracy- Inflation, 10% of all incoming resources goes to fund the city (only affects trades you accepted)
Monarchy- Favor production is 5% lower in that city. (Popes and Kings argued with each other over authority)
Oligarchy- Buildings and researches take 5% longer. (remember Sparta, it only focused on military)
Communistic- Resources are produced 10% slower (Absence of money and economics)
Aristocracy- Hero can't take residence in the city (Aristocrat hates rival of power)
Dictatorship- Your people despise you and thus your city will be conquered 12.5% faster.
*Mythocracy- For every mythical unit lost, you will lose 2.5 favor.
------------------------------------------
How to get the bonus:
Senate must be level 10 minimum to receive any bonus.
15- 100%
14- 80%
13- 60%
12- 40%
11- 20%
10- 5%
*note if the senate is damaged, the punishment will not go lower. (just the benefit)
---------------------------------------------------------
Research: New research available at level 12. It will double the bonus (take note the punishment will be multiplied by 1.5)
The research would cost 2 points and 5000 of every resource.
Visual Aids:X
Balance: Hope this balances out the original plans.
Abuse Prevention: Players must wait 336 hours before switching a government.
Summary:Make a new idea with less strict punishments and more governments. If you have any suggestions please let me know below.
Oh and I just had another great idea, the different types of government you have all have different looking senates. You could even do completely different looking cities (Inno won't do that who am I kidding) but you could do different looking senates. Like Dictatorship has a statue of you in front of it, mythocracy has what ever god you are worshiping on it, just some ideas.
Inno might not want to do it, however other games do it. Revising the original post now.
1.Would the same punishment for Democracy occur if the resource is gold?
No, gold is considered premium and not a resource.
2.Is there a need for theocracy AND mythocracy?
Gives a chance for increased favor and increased fighting.
3.Isn't the current setup a dictatorship? I think my people like me\
Not really. There isn't any set type.
4.Wouldn't a monarchy have increased favour production as many kings were regarded as Gods/Divine?
Possibly, but monarchies were mostly known to be powerful in fighting.
5.Doesn't every form of government hate rival powers not just aristocrats?
No, not all forms hate each other.
Max benefit is 250% of the listed benefits.
I really like this idea though, hope this or something similar gets implemented. It would make the game much more interesting, but would there be an option to have no government and just anarchy? Maybe if you choose that form, population leave randomly as punishment, but you get random population as well
Adding in the no gov option. Anarchy selects a government randomly. Punishment is cut in half due to random selection.
Oh that's cool, but there should also be a cool down for when you can change governments because if not you could just randomize until you get the one you want. 24 hours maybe? Or is that not enough
I had the limit set at 168 hours (1 week).