DeletedUser23649
Guest
When I think of City "Protection", I think it's a spell that will protect my city from bad things.
If I cast it on myself, it should protect me from other player's negative spells.
It should not prevent me from casting good spells on my city, but it does.
Likewise, if another player casts City "Protection" on me, it should not stop me from spelling troops or resources, but it does.
To add insult, if I try and use "Purification" (Artemis cleanses a TOWN or a troop unit of mythical influences) it doesn't work.
I feel if you want to keep calling it city protection, then allow the player that is under it's influence to still cast "good" spells.
Otherwise let's rename it to "All Spells Inhibit" or something that more accurately describes what it does, as it certainly isn't protecting me completely.
Likewise on the Purification description, if it's not going to cleanse a TOWN of ALL mythical influences, don't say it does.
If I cast it on myself, it should protect me from other player's negative spells.
It should not prevent me from casting good spells on my city, but it does.
Likewise, if another player casts City "Protection" on me, it should not stop me from spelling troops or resources, but it does.
To add insult, if I try and use "Purification" (Artemis cleanses a TOWN or a troop unit of mythical influences) it doesn't work.
I feel if you want to keep calling it city protection, then allow the player that is under it's influence to still cast "good" spells.
Otherwise let's rename it to "All Spells Inhibit" or something that more accurately describes what it does, as it certainly isn't protecting me completely.
Likewise on the Purification description, if it's not going to cleanse a TOWN of ALL mythical influences, don't say it does.