City specialisation.

DeletedUser39847

Guest
So we all have the argument about which is better, a 13k city or a 9.5k specialised city.

I specialise...do you & why?

Do you build a 330 LS nuke or 360 bir nuke?...if not why?

I would like to hear reasoning about which is better in your opinion & why?.
 
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DeletedUser5819

Guest
Specialising builds is better. It allows you to build more units which enables you to be a better player and take down or defend against the other guy.

The exceptions would be On a world you are not really playing, for whatever reason, eg at the end of a world where it has pretty much been won and there is nothing left to fight for - may as well rise up the points table cos there is nothing else to do. On Hyper I mostly sim, so yeah, I just click whatever build button highlights after a certain size.

I would def build the biggest offensive nuke possible, be it ls, manti, harpy, or (yawn) land. Land O isn't a great specialisation as you need transports, and likely some ls, so you need both baracks and harbour high, whereas for ls or flying nukes you just need one. Also the ships take up pop reducing the nuke value.

D doesn't come in nukes, it comes in ... idk ... stockpiles? Although it is good to have as many units as possible there is not the need to specialise, as it can be joined as one from many places. For that reason I am as likely to have a mixed D city as a bir one. A bir city would mainly be for populating your ls city next door.
 

DeletedUser

Guest
What about middle ground? Most my cities are 11k, but also specialized. I find that the best solution between having lots of troops and high-enough level buildings to rebuild that all fast once lost.
 

DeletedUser39847

Guest
What about middle ground? Most my cities are 11k, but also specialized. I find that the best solution between having lots of troops and high-enough level buildings to rebuild that all fast once lost.

11k usually means you have an LS city but with a 25 wall and tower or a slinger nuke city with a max harbour and senate with a wall.

The point of a specialised city is to make the most of one unit/force as fast as possible. There is no need to hinder numbers by building unnecessary buildings.

But that is my opinion...
 

DeletedUser5819

Guest
Mr M-T your post reminds me of the biggest reason against strict specialisation, which is if you optimise each city for its use then the enemy can have a good idea of what you are building there, especially once they have hit 3 or 4 different ones.

I don't have that problem as except for my flying and ls nukes I am pretty lazy about builds.
 

DeletedUser

Guest
Specializations are good but sometimes it is necessary to go different than the island is promoting. But typically for navy nukes I like to have maxed resource buildings of the 2 that are used the most and then about level 20 for the one that isn't used much. So ls nukes quarry will be level 20 about, bir nukes silver mine will be about 20. Temple 5, no special building except thermal baths, and I demolish senate down to 15 usually. LU nukes I usually have around 5 ls with it, which is good cause means tons of lu but means timing has to be perfect by you and your team, so makes it more risky but a lot more effective.
 

DeletedUser37948

Guest
Personaly my city build evolve as the game developes to start up until 10/12 cities I keep them to a lower points average to maximise pop
and all from city 2 are specialised, after 12 cities I start building them up more especialy res production as farming so many cities is boring.
cant see any reason for max cities ever, pop is important but the ability to swap your cities from attack to def is uber important as the game developes.
so basically always speciality cities but as small as poss to facilitate large pop with mixed nuke caperbilities and large storage and easy acumilation of res.
 

DeletedUser39031

Guest
would you rather a 9.5k city 360 birs or a 5k city with 423 birs?

I'm with the second one. Few of them allows for more offensive cities than the 9.5k would
 

DeletedUser

Guest
I build what I need.. Dont have the cleverness for anything else and Mr Muay Thai wont help me (big meany)

So if I need something for defending I'll build defensive and soooooo on :cool:
 

DeletedUser39847

Guest
Mr M-T your post reminds me of the biggest reason against strict specialisation, which is if you optimise each city for its use then the enemy can have a good idea of what you are building there, especially once they have hit 3 or 4 different ones.

I don't have that problem as except for my flying and ls nukes I am pretty lazy about builds.

Yeah that's true but in conquest worlds I rather defend my off cities with my off troops which = no wall. But t's all about thinking ahead....however I do share your love for flying nukes. Much more diverse

would you rather a 9.5k city 360 birs or a 5k city with 423 birs?

I'm with the second one. Few of them allows for more offensive cities than the 9.5k would

Yeah that's true but we all require different things in our cities. For example my Birs cities are frontline so a tower is needed. I also use more favour than most so I keep the temple up at about 12. If I have safe zone birs/LS cities I make them as large as possible for long term support or BP LS runs. We all have our own traits.


I build what I need.. Dont have the cleverness for anything else and Mr Muay Thai wont help me (big meany)

So if I need something for defending I'll build defensive and soooooo on :cool:

:D:D i will guide you my dear.
 

DeletedUser

Guest
hmmm well we will see... so far my brainless self is doin ok I think but I'm only doing small things at mo

I will need to pick your brain though and get you to hold my hand
 

DeletedUser37948

Guest
reading this thread its so apparent how tribal we all are in regards to conquest or revolt. I say this because people are quite clearly talking only abut one or the other I know I was talking revolt and others conquest.

so this drums up another thought that there is a distinct diferance in city builds on revolt and conquest servers. so for newer players who read this tread it will be quite misleading at times verging on confusing.
 

DeletedUser

Guest
but anyone not sure should always just ask am sure ye will all give them something to work off..
 

DeletedUser

Guest
haha I was targeted about the sig before.. I like it but it rubs others up the wrong way, am sure if I say why I'll get reported :p
 

DeletedUser

Guest
Manti city approx 5k

ls nuke approx 6-6.5
smae for bireme
ldu approx 8k (run city festivals too)
OLU is normally a frontline city with a high wall and tower with high barracks and 20 harbor so around 8.5-9

never owned a city over 10
 

DeletedUser39847

Guest
reading this thread its so apparent how tribal we all are in regards to conquest or revolt. I say this because people are quite clearly talking only abut one or the other I know I was talking revolt and others conquest.

so this drums up another thought that there is a distinct diferance in city builds on revolt and conquest servers. so for newer players who read this tread it will be quite misleading at times verging on confusing.

Good point...I usually change around they way i set up between the two so i am sure others might too. Especially in regards to troop cities.

Manti city approx 5k

ls nuke approx 6-6.5
smae for bireme
ldu approx 8k (run city festivals too)
OLU is normally a frontline city with a high wall and tower with high barracks and 20 harbor so around 8.5-9

never owned a city over 10

:D I never owned a city over 11k until I took one...i was unhappy for days :D
 

DeletedUser37948

Guest
when you have lots of cities then max wharehouse and maxed farms save the need to 5min or even 20min click
if you use gold then you don't have to worry about harbour past 20 or barracks past ten sennit 24 to get baths
cave 10 academy 30 is a must for festivals
wall depends on tactics conquest may be zero revolt may be low or tower depending on gameplay style
farm is always maxed
don't know what that adds up to but depending on build between 8 and 10 k

personaly I love the max market as well so I can move res quik if needed and gold a nuke ;) but its good no matter what imo
 

DeletedUser

Guest
I've only done this once mind, but when you take specialisation to the extreme, the results are pretty hilarious.

What i mean by this is build up to about 9k, get a high level barracks/harbour, get a high level academy to research what you need, build up a wall to level 20, build a tower and get thermal baths etc etc etc

Then knock it all down.
You'll keep the researches, you can take your wall down to 0 and keep the tower, take the senate down to as low as it can go, take the res buildings down low, temple gone etc etc

What you're left with is a city which needs to be fed resources from another city, but it has an insane free population. You keep the harbour/barracks high so that your recruitment speeds isn't ridiculously slow, but other than that, its bare minimum. The city isn't appealing to conquer and you can have huge nukes.

The time needed to do this is crazy though, i've only managed to stay in a world long enough to do it once.
 
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