DeletedUser21774
Guest
Proposal: In addition to closing worlds where the number of players goes below 300, games may be closed where there are fewer than 300 active players when gold trading in the markets is removed from activity.
Reason: The predominant reason for players opening multiple worlds is to trade gold for their dominant, active world.
Details: Many players in my current game have multiple worlds solely for the purpose of marketing resources for gold. This makes game play less fun in the worlds where people think they have a "legendary" team or player joining, hopeful that they will see stellar game play, and the world turns out to be ho-hum.
For the game in which they actually USE the gold, they have an inordinant advantage over regulation players who do not enlist in new worlds solely for the purpose of gold trading.
Visual Aids:a fractional sampling (and these are just those who don't care about the name):
Balance/Abuse Prevention: I believe the abuse is adequately demonstrated in the Proposal and Details sections. The purpose of this idea is to curb abuse, unless inno has a better idea, such as kicking players whose only activity is marketing resources for gold, or changing its game rules regarding gold.
Reason: The predominant reason for players opening multiple worlds is to trade gold for their dominant, active world.
Details: Many players in my current game have multiple worlds solely for the purpose of marketing resources for gold. This makes game play less fun in the worlds where people think they have a "legendary" team or player joining, hopeful that they will see stellar game play, and the world turns out to be ho-hum.
For the game in which they actually USE the gold, they have an inordinant advantage over regulation players who do not enlist in new worlds solely for the purpose of gold trading.
Visual Aids:a fractional sampling (and these are just those who don't care about the name):
Balance/Abuse Prevention: I believe the abuse is adequately demonstrated in the Proposal and Details sections. The purpose of this idea is to curb abuse, unless inno has a better idea, such as kicking players whose only activity is marketing resources for gold, or changing its game rules regarding gold.
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