DeletedUser
Guest
Proposal
To let colony ships have 75 hours in conquering range
Reason
The problem is that colony ships currently are not allowed to conquer cities more than 48 hours away, which is frankly too near our current cities to be very exciting for use in the game.
Details
Quite simply, extended range for colony ships to take a empty city. If it's got no
troops, then colony ships should be allowed to conquer the city.
Balance/Abuse Prevention
-this would only be for conquers to avoid colonizing where no one is located, cannot go beyond the rim (JKP3nt)
-would make it easier for rimmed players to rejoin their former alliances (Pythagorus)
To let colony ships have 75 hours in conquering range
Reason
The problem is that colony ships currently are not allowed to conquer cities more than 48 hours away, which is frankly too near our current cities to be very exciting for use in the game.
Details
Quite simply, extended range for colony ships to take a empty city. If it's got no
troops, then colony ships should be allowed to conquer the city.
Balance/Abuse Prevention
-this would only be for conquers to avoid colonizing where no one is located, cannot go beyond the rim (JKP3nt)
-would make it easier for rimmed players to rejoin their former alliances (Pythagorus)
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