Shuri2060
Strategos
Proposal:
Add a feature where players can 'lock' commands within the first 10 minutes (5 mins for spies) they were sent.
Reason:
The point of this feature is so players can make sure they don't accidentally cancel a command later on. (I find myself almost doing this when I'm rapidly sending/withdrawing commands to time them and there are other commands sent earlier from the same city)
Details:
I'd suggest this can be accessed somewhere on the 'Info' tab when viewing a command. Commands can be 'locked' and 'unlocked' from there. When 'locked', the user can't cancel the command (cancel buttons on window/command drop down/command overview are greyed out).
Visual Aids:
The lock/unlock button would be placed somewhere on this window.
Add a feature where players can 'lock' commands within the first 10 minutes (5 mins for spies) they were sent.
Reason:
The point of this feature is so players can make sure they don't accidentally cancel a command later on. (I find myself almost doing this when I'm rapidly sending/withdrawing commands to time them and there are other commands sent earlier from the same city)
Details:
I'd suggest this can be accessed somewhere on the 'Info' tab when viewing a command. Commands can be 'locked' and 'unlocked' from there. When 'locked', the user can't cancel the command (cancel buttons on window/command drop down/command overview are greyed out).
Visual Aids:
The lock/unlock button would be placed somewhere on this window.
Last edited: