DeletedUser21774
Guest
A player should get an increased CS travel speed (time) of 10% for every 10 free slots available for colonization. This should stack with lighthouse and cartography.
Reason: Players stranded on the rim or entering late in a game with no enemies to fight need to be able to get into the action.
Example: A player has 20 free slots. The CS will travel 20% faster. A player with cartography and lighthouse would get the 1.10 x 1.15 x 1.2 factor.
Rationale: In one of my worlds, I find myself on the rim, with fewer and fewer islands to land on. 48 hours gets me close to the action only because free harbor slots are in the area. More mature and highly populated worlds could have more of a problem. If a player has many slots and no enemies in nearby oceans, with 20 free slots or more they probably are running festivals in lieu of battle. They NEED to travel to open new cities.
By limiting the additional travel time for the purpose of colonization, it prevents players from unfairly beating up smaller players many oceans away.
Reason: Players stranded on the rim or entering late in a game with no enemies to fight need to be able to get into the action.
Example: A player has 20 free slots. The CS will travel 20% faster. A player with cartography and lighthouse would get the 1.10 x 1.15 x 1.2 factor.
Rationale: In one of my worlds, I find myself on the rim, with fewer and fewer islands to land on. 48 hours gets me close to the action only because free harbor slots are in the area. More mature and highly populated worlds could have more of a problem. If a player has many slots and no enemies in nearby oceans, with 20 free slots or more they probably are running festivals in lieu of battle. They NEED to travel to open new cities.
By limiting the additional travel time for the purpose of colonization, it prevents players from unfairly beating up smaller players many oceans away.