DeletedUser
Guest
I've finally had the chance to look at all 8 mythical creatures, weighing out pro/con on all levels. Here's what I came up with.
I'm going to post them one god at a time, because it is a lot of damned analysis.
Harpy:
Attack: Blunt. Meh. Good strike, I suppose, versus an arch-heavy defense, or part of a well balancedbreakfast mixed bomb.
Defense: forget it. If you're using harpies for defense, you have bigger problems.
Favor Cost: As myth units go, not a bad bang for the buck at 130 for a horseman on steroids that also flies.
Pop Cost: Again, as myth units go, not terrible at 14 apiece for a bomb unit.
Rez Cost: Hate that silver bite, but it does dovetail nicely with your sling bombs.
Time cost: Very quick as a myth unit, and even pretty quick as non-myths go.
Speed: Excellent. Faster than any non-myth unit. The flying part makes it more ridiculous.
Compared to similar non-myth: 5 Horsemen = 1 harpy for attack. For 1 more pop, you get 9 more attack for 360 less wood, 180 more stone, 400 more silver (if you have - but more importantly, an hour longer to build (depending on your barracks) I'd say Harpy wins, if you're cranking out enough love for Hera.
Medusa
Attack: Sharp. Good stuff. Strong sharp, too - 7.5 chariots (or 26.5 hops) worth of sharp.
Defense: Outstanding. No glaring weaknesses. Worst defense is 375 against ranged. 435 against sharp is pretty stout too.
Favor cost: Again, pretty decent at 210 for a great two-way unit.
Pop cost: A bargain at 18 per. You'll not get a better combo of atk and def at that price from any myth or non-myth unit, without some kind of glaring weakness.
Rez cost: Excellent for its class. Cheaper than 8 chars or 27 hops to accomplish the same goal.
Time cost: Here's the kicker. At 2 hours apiece, they still come out faster than equivalent #'s of chars or hops, but it's still a long damned wait.
Speed: Same as a hop. But, much like a hop, you're not using this girl to farm your island, you're either sending her on a boat ride or defending your city.
Compared to similar non-myth: No comparison, really. Chars are great for beating up your neighbors, but when it's time to put a beatdown on a prospective new city, or prevent your city from becoming such a casualty, she's got it all over the other sharp options.
Feel free to share your thoughts while I cook up an analysis of Zeus' troops.
I'm going to post them one god at a time, because it is a lot of damned analysis.
Harpy:
Attack: Blunt. Meh. Good strike, I suppose, versus an arch-heavy defense, or part of a well balanced
Defense: forget it. If you're using harpies for defense, you have bigger problems.
Favor Cost: As myth units go, not a bad bang for the buck at 130 for a horseman on steroids that also flies.
Pop Cost: Again, as myth units go, not terrible at 14 apiece for a bomb unit.
Rez Cost: Hate that silver bite, but it does dovetail nicely with your sling bombs.
Time cost: Very quick as a myth unit, and even pretty quick as non-myths go.
Speed: Excellent. Faster than any non-myth unit. The flying part makes it more ridiculous.
Compared to similar non-myth: 5 Horsemen = 1 harpy for attack. For 1 more pop, you get 9 more attack for 360 less wood, 180 more stone, 400 more silver (if you have - but more importantly, an hour longer to build (depending on your barracks) I'd say Harpy wins, if you're cranking out enough love for Hera.
Medusa
Attack: Sharp. Good stuff. Strong sharp, too - 7.5 chariots (or 26.5 hops) worth of sharp.
Defense: Outstanding. No glaring weaknesses. Worst defense is 375 against ranged. 435 against sharp is pretty stout too.
Favor cost: Again, pretty decent at 210 for a great two-way unit.
Pop cost: A bargain at 18 per. You'll not get a better combo of atk and def at that price from any myth or non-myth unit, without some kind of glaring weakness.
Rez cost: Excellent for its class. Cheaper than 8 chars or 27 hops to accomplish the same goal.
Time cost: Here's the kicker. At 2 hours apiece, they still come out faster than equivalent #'s of chars or hops, but it's still a long damned wait.
Speed: Same as a hop. But, much like a hop, you're not using this girl to farm your island, you're either sending her on a boat ride or defending your city.
Compared to similar non-myth: No comparison, really. Chars are great for beating up your neighbors, but when it's time to put a beatdown on a prospective new city, or prevent your city from becoming such a casualty, she's got it all over the other sharp options.
Feel free to share your thoughts while I cook up an analysis of Zeus' troops.