Domination world balance.

DeletedUser32737

Guest
example.jpg

Limit battle points per population to 10x population used (the above example would yeild only 200bp). This means if you take out a nuke with a smaller nuke, you still get full BP. If you hit a Sword nuke with a small group of mantis in a city with no wall, you still get full BP but things like the above are prevented.


Other possible fixes:

- Cannot have more than 3 CS in a harbour at once A fourth CS will bounce before arriving if the number in harbour + the number currently building is 3. You cannot start building a CS if this number is already 3.
- 0% BP from pact members and Alliance members 1 week (maybe dependent on game speed) after leaving an alliance (Leaders could still kick), which means this could still be abused as removing BP after a kick would incentivize spies.
- Automatic transport ship overflow withdrawal on ally or your own cities (Maybe even include with conquests?)
- BP limit/drop off per day based on culture level (A little harsh for experienced players, but might help newer players keep up. Can vary word to world)
- Keep an eye on stats where there are sudden increases in BP, points or other statistics. Punish cheaters or those who exploit the bugs in your game. Reward people who come clean or help fix bugs to incentiveize community involvement.


Your game is a pile of hot garbage, let's fix it please as it has potential.
 

Raydium88

Strategos
View attachment 13887

Limit battle points per population to 10x population used (the above example would yeild only 200bp). This means if you take out a nuke with a smaller nuke, you still get full BP. If you hit a Sword nuke with a small group of mantis in a city with no wall, you still get full BP but things like the above are prevented.


Other possible fixes:

- Cannot have more than 3 CS in a harbour at once A fourth CS will bounce before arriving if the number in harbour + the number currently building is 3. You cannot start building a CS if this number is already 3.

- 0% BP from pact members and Alliance members 1 week (maybe dependent on game speed) after leaving an alliance (Leaders could still kick), which means this could still be abused as removing BP after a kick would incentivize spies.

- Automatic transport ship overflow withdrawal on ally or your own cities (Maybe even include with conquests?)

- Keep an eye on stats where there are sudden increases in BP, points or other statistics. Punish cheaters or those who exploit the bugs in your game. Reward people who come clean or help fix bugs to incentiveize community involvement.

I've commented a few years back on this and will say it again. Team-killing or BP boosting is like a form of cheating. I like some of your suggestions, I am not sure these will all necessarily work.

I think a good place to start would be to negate any former ally or pact members BP from up to 72h similar to how WW rotation players can't participate directly in the construction of these until said time lapses. This won't stop non-official pacts or 3rd party friends of friends getting the deed done, but is a start.

I dont think restricting the ratio multipliers of 10x BP or under will work. Think of all the instances enemies send unescorted attacks or you sink a major OLU nuke or series of nukes with a bir wall... this would just penalise the amount of BP players would attain in these legitimate scenarios.

Lastly, about making it a bannable offense........... abso-freaking-lutely! I know this suggestion will outrage some players, specially because of the latest fair play rule warnings/bans, but this is not a novel thing... in Dutch servers, if you are caught canibalizing or team killing units to those levels, you WILL get banned for it!.... and honestly, I think is needed here too.

Why should players be allowed to cheat the fighter rankings in just 1 hit, when I put months of work to deserve that same ranking? Not to mention the implications it has slots wise, specially for domination worlds. Is way too broken and shouldn't just be discouraged but completely eradicated.
 

DeletedUser32737

Guest
For unescorted attacks it can work too. Unescorted attacks could be used by BP farmers otherwise as a workaround. It's a rare scenario and already punishes the attacker a bunch for the resources lost. I really like your ideas here, but I really think 99.9% of legitimate scenarios can be worked out with a BP cap and it prevents almost all illegitimate BP farming. They would need to be quite creative by repeatedly sending LS nukes against 10x supply of transports in another alliance or outside an alliance with no pact to achieve this.

Together with the BP delay from leaving an alliance I think it could really de-incentivise cheaters. Of course users will always find a workaround so what we really need to do is on top of all that keep an eye for suspicious activity. Like really one-sided attacks between the same players/cities for example.
 

Shuri2060

Strategos
Cheating means to break the rules, and this doesn't break the rules at all. What you are basically suggesting is to change the rules.

The topic of whether or not BP boosting should be allowed to continue as a legitimate tactic is probably 2nd most popular to the same one on spamming.

---------------------

If we don't want it to continue as a legitimate tactic, then the best way to do it is change the value BP has in this game. The reasons boosters do it is because it is a quicker way to get CP than running festivals (and if you play it smartly, cheaper as well). They are not interested in getting top fighting ranking - that's not the issue here (just a side effect).

A solution to this would therefore be to reduce the cost/time of festivals and/or increase the cost/time of VP.

The existence of 2x/4x tokens does not help this either (but neither Inno nor most players want them gone).

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All the suggestions you put out can still be exploited and/or hinder ordinary game play in some way or other. This is one of the reasons why it's so hard to come up with a 'good' fix to this 'problem'.

The last 'fix' we had was the 20%/0% BP for killing your allies'/own troops. The 0% was effective - you now need a partner (but has side effects - eg. ending up hitting your own stuff in CQ can happen with CS attempts), but the 20% does barely anything at all (it's downsides are much more numerous than the upsides).
 
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DeletedUser32737

Guest
Yes, you are right, cheating does mean breaking the rules; but most of the time games come with a catchall "don't exploit bugs" clause. To pull off this exploit requires the following steps and is quite a specific workaround to features that have been implemented.

1. Organise with alliance
2. Leave alliance/be kicked from an alliance
3. Attack prior ally
4. Rejoin alliance.

If this was an intended feature surely you would get 100% bp from attacking allies? Alliance hopping should be penalized if this is not the intention, no?

I simply don't think attacking a stack of CSs that your allies made constitutes to appropriate game mechanics and I doubt anyone who puts their head on straight will either. If people want this "feature" to stay, then this is neither the game or community for me.

Yes, my suggestions come with flaws. Most would; there is no one simple fix to this problem. Ideally a stack of these should be implemented to deincentivise. Now reducing the value of BP would simply swing the game into a sim game (Which nobody wants) and decreasing the value of festivals will do the same. See how your suggestions are not enough either?

What we need is a series of fixes that minimally impact normal gameplay and more specifically impact this issue. Some of my suggestions do that. Especially when combined.

We need to target one of the 4 steps listed above. I focused on 3, but we could include some things with 4 of course. For example:

- Not allowed to rejoin the same alliance within 5 days (can be worked around with multiple alliances)
- Rejoining an alliance will look at your prior attacks and remove 80% related BP if you were previously a member. (probably really hard to dev)

Focusing on 2:

- Leaving/being kicked from/switching an alliance comes with some kind of penalty???

1. cannot be targeted unless a moderator keeps an eye on the alliance forums of people in large alliances which would be absurd.
 
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Shuri2060

Strategos
Yes, you are right, cheating does mean breaking the rules; but most of the time games come with a catchall "don't exploit bugs" clause. To pull off this exploit requires the following steps and is quite a specific workaround to features that have been implemented.

I wouldn't call it a bug if it's been around since the beginning of the game and hasn't been 'patched' yet (I guess we had that 0/20% thing if u can call it one...).

The core issue here is that it's a flaw in the game design, and it by no means is an easy one to 'fix'.

And as said above - it can be countered by putting enough pressure on the alliance. BP boosting occurs usually because there isn't enough fighting going on - allowing excess troops being built/players wanting BP.
 

Shuri2060

Strategos
Yes, my suggestions come with flaws. Most would; there is no one simple fix to this problem. Ideally a stack of these should be implemented to deincentivise. Now reducing the value of BP would simply swing the game into a sim game (Which nobody wants) and decreasing the value of festivals will do the same. See how your suggestions are not enough either?

Yes, perhaps changing the cost of VPs/City Festivals in the game would have a negative impact, but at least it directly addresses the issue in the sense it cannot be worked around. The idea is to make BP boosting 'bad value' in terms of tactical play.

Suggestions that target alliance dodging and such can be worked around relatively easy, however, while negatively impacting players who are not actually BP boosting. The boosters never needed to share an alliance in the first place. What your image shows is an 'obvious' case of BP boosting - but there are much subtler ways to do it that you haven't considered.

The crux of the entire issue is that there is no way to differentiate between what is an 'ally' and an 'enemy' in the game. Alliances and pacts are a construct that don't have an effect for almost the entire game. Alliances fall apart. Spies exist. Traitors exist. Few stay on the same side for the entire course of a world. I can also accuse bad players 'BP boosting' others because they keep letting their stuff get killed - but they probably aren't doing it intentionally.
 
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DeletedUser32737

Guest
Can I please have someone of note just glance at this and provide a response please? A developer or admin of some kind. I just want to know what is being done about this. If it is nothing, I will probably leave the game for something else.
 

DeletedUser20025

Guest
It's been years since I posted. I came back after a couple of years of playing and all I see are complaints.

Now I'm gonna say it out whether you like it or not. Stop complaining when you lose. Period! The amount people that have started whining about things just because they don't or cannot do is ridiculous.


1. If someone uses BP boosting and as long as it isn't cheating, why is tickling you'll so much? Do it yourselves, no one has stopped you from doing so.
2. Automatic transport ship overflow withdrawal on ally or your own cities Maybe even include with conquests?- Which universe are you in mate? How did you remotely come to this outcome? How? How does this affect your life?

I'm a small player who has never received a boost in 8 years of Grepolis. Does it affect my life, no! If your opponent is smarter, acknowledge it and carry on or do the same if it benefits you.

What should change: The in-Game MODS
I've never received a warning or misbehaved with any Grepolis player unless abused or threatened (I have the right to retaliate). Yet received a warning for absolutely no reason...and I mean no reason in en124.

Now say what you have to, it does not matter because winners do not complain like this. And please know the difference between wanting a change and cheating.

And mate try making a game then criticize the way you have, when you say "Your game is a pile of hot garbage."
It works just fine for me and the winners.
 

DeletedUser56253

Guest
While I do agree the limit of CS's in harbor could absolutely solve the CS pushing issue that is prevalent in many worlds; what is your suggestion for players killing off biremes/FTS on eachother?
You may be able to solve some issues, but people will always find ways to BP trade with eachother. (Seen mostly in defensive rankings)
Maybe you suggest defensive units yeild less BP when attacking; but then you ruin Heracles farming methods and other strategies that rely on sacrificing defensive units.
People would then just kill eachothers lightships... It is really an endless situation of ways to "cheat" persay.
While I am not particularly fond of the concept ; since players do it in every world it is hard to miss, we've all seen players do it many times.. it is sort of difficult to fix :/

No matter how hard you try in a world, Fighter rankings are always flawed.. I'd love to see something done to put an end to it.

edit: a BP cap on an attack would not fix the dilema.. Just send in smaller waves.
And a BP cap per-day would be a terrible solution, it would ruin the point of using a 2x/4x BP booster while using all your myth cities.
 

DeletedUser20025

Guest
Corey, you have valid points but even with that being said, why the ridiculous amount of complaining from a few.

Look above at the other posts and tell me 1 solution that actually works. None!

Grepolis is always going to be in someone's favor and not another's, especially people not on the winning team.

Man, I've won some, lost some but this just baffles me. The game is fun, keep it fun, the minute players start losing they start complaining that the game is broken. The game is fine, people aren't!
 

DeletedUser52386

Guest
It's been years since I posted. I came back after a couple of years of playing and all I see are complaints.

Now I'm gonna say it out whether you like it or not. Stop complaining when you lose. Period! The amount people that have started whining about things just because they don't or cannot do is ridiculous.


1. If someone uses BP boosting and as long as it isn't cheating, why is tickling you'll so much? Do it yourselves, no one has stopped you from doing so.
2. Automatic transport ship overflow withdrawal on ally or your own cities Maybe even include with conquests?- Which universe are you in mate? How did you remotely come to this outcome? How? How does this affect your life?

I'm a small player who has never received a boost in 8 years of Grepolis. Does it affect my life, no! If your opponent is smarter, acknowledge it and carry on or do the same if it benefits you.

What should change: The in-Game MODS
I've never received a warning or misbehaved with any Grepolis player unless abused or threatened (I have the right to retaliate). Yet received a warning for absolutely no reason...and I mean no reason in en124.

Now say what you have to, it does not matter because winners do not complain like this. And please know the difference between wanting a change and cheating.

And mate try making a game then criticize the way you have, when you say "Your game is a pile of hot garbage."
It works just fine for me and the winners.

The reason why some alliances (including ours) choose not to boost isn't because we can't, like you seem to think, but because we'd rather play with some integrity. It might not be against the rules per se, but its exploiting a loophole in the game, and we'd rather win or lose without needing to do so. And you can hardly argue that you are a 'smarter' opponent for figuring out how to put 4000 CS in one city, its not exactly difficult to do.
You can say we're complaining because we're not winning (neither are you for that matter), but people would complain about the use of these tactics regardless of whether it was the top alliance doing it, or anyone else, the same way a lot of your own players aren't happy about the BP boosting, and about how it ruins the competitiveness of the game.
Regarding the mods, your alliance are hardly the ones to complain, when you manage to get an (unfair) attackable ban on me an hour before you start your OP on me. Weird how that worked out so well in your favour?
 

DeletedUser20025

Guest
The reason why some alliances (including ours) choose not to boost isn't because we can't, like you seem to think, but because we'd rather play with some integrity. It might not be against the rules per se, but its exploiting a loophole in the game, and we'd rather win or lose without needing to do so. And you can hardly argue that you are a 'smarter' opponent for figuring out how to put 4000 CS in one city, its not exactly difficult to do.
You can say we're complaining because we're not winning (neither are you for that matter), but people would complain about the use of these tactics regardless of whether it was the top alliance doing it, or anyone else, the same way a lot of your own players aren't happy about the BP boosting, and about how it ruins the competitiveness of the game.
Regarding the mods, your alliance are hardly the ones to complain, when you manage to get an (unfair) attackable ban on me an hour before you start your OP on me. Weird how that worked out so well in your favour?
We'd rather play with some integrity.
Who decides what integrity is in Grepolis, you?

It might not be against the rules per se, but its exploiting a loophole in the game
Again, how do you decide what is a loophole or not?

and we'd rather win or lose without needing to do so.
You are losing and in a bad state. You alone have lost 3-4 cities to me without a fight. Get real lady!

And you can hardly argue that you are a 'smarter' opponent for figuring out how to put 4000 CS in one city, its not exactly difficult to do.
We are smarter that's precisely why we're doing it and you're not even though you claim you can do it. Then do it if you kind of have that activity in your alliance! We aren't complaining. We'd be happy for you!

You can say we're complaining because we're not winning (neither are you for that matter)
Check out the stats of the world. The ones ahead aren't you, not even top 3.

but people would complain about the use of these tactics regardless of whether it was the top alliance doing it, or anyone else,
Show me an alliance who has no chance of winning a world but doing it. No one will complain.

the same way a lot of your own players aren't happy about the BP boosting, and about how it ruins the competitiveness of the game.
To me it does not even matter, if I get boosted fantastic and if I don't get boosted fantastic. Everyone is entitled to their own opinion including you. But deciding what is right and wrong for everyone else is not done.

Regarding the mods, your alliance are hardly the ones to complain, when you manage to get an (unfair) attackable ban on me an hour before you start your OP on me. Weird how that worked out so well in your favour?
Show me a screen shot of your ban and me attacking you an hour after? You won't have one because you just made this up.
 

DeletedUser52386

Guest
We'd rather play with some integrity.
Who decides what integrity is in Grepolis, you?

It might not be against the rules per se, but its exploiting a loophole in the game
Again, how do you decide what is a loophole or not?

and we'd rather win or lose without needing to do so.
You are losing and in a bad state. You alone have lost 3-4 cities to me without a fight. Get real lady!

And you can hardly argue that you are a 'smarter' opponent for figuring out how to put 4000 CS in one city, its not exactly difficult to do.
We are smarter that's precisely why we're doing it and you're not even though you claim you can do it. Then do it if you kind of have that activity in your alliance! We aren't complaining. We'd be happy for you!

You can say we're complaining because we're not winning (neither are you for that matter)
Check out the stats of the world. The ones ahead aren't you, not even top 3.

but people would complain about the use of these tactics regardless of whether it was the top alliance doing it, or anyone else,
Show me an alliance who has no chance of winning a world but doing it. No one will complain.

the same way a lot of your own players aren't happy about the BP boosting, and about how it ruins the competitiveness of the game.
To me it does not even matter, if I get boosted fantastic and if I don't get boosted fantastic. Everyone is entitled to their own opinion including you. But deciding what is right and wrong for everyone else is not done.

Regarding the mods, your alliance are hardly the ones to complain, when you manage to get an (unfair) attackable ban on me an hour before you start your OP on me. Weird how that worked out so well in your favour?
Show me a screen shot of your ban and me attacking you an hour after? You won't have one because you just made this up.
Who decides what integrity is in Grepolis, you?
We play based on what we consider good and fair play, obviously that varies between players and alliances, but we hold ourselves to some standards, and try not to do things which your alliance 'allegedly' advocates, like using spies, spamming and boosting.

Again, how do you decide what is a loophole or not?
Again, this is objective. If we think its a gap in the game's rules, we'll try and avoid it. I'm not saying any other alliance needs to hold themselves to our (or anyone's) standards, but we have some principles, and that's why we don't boost.

You are losing and in a bad state. You alone have lost 3-4 cities to me without a fight. Get real lady!
Sure, we might be losing, not going to fight you on that. But the score's 47-25, in your favour, which is a much better score than almost any other alliance has had when fighting JFL in this server (might be the best score, not too sure on that). And we're definitely not in a bad state, when we've taken 9 cities off JFL 2 in the last 2 days, and you've only taken 2.
And regarding me personally: learn to count, you have taken 2 cities off me, 1 of which was on a rock island in 44, more than 3 hours from the rest of my cities by biremes, but 44 min CS tt for you. That city was a waste of a slot for me (something your team wouldn't know about since you have them in abundance somehow). The fact that you even think taking this is an achievement says a lot more about you and your alliance than it does about me or mine.
And regarding the second one I lost: 1591875304406.png
From one of the top players at JFL2, obviously the name's been blurred out, cos you'll go running to Charlie if you did know.
Don't know where you got the idea we don't fight from either
1591875812395.png
1591875854851.png
1591875877936.png
Thats just the first 2 of your attempted sieges I could find (plus one which was funny imo).
And I'm not a lady???

We are smarter that's precisely why we're doing it and you're not even though you claim you can do it. Then do it if you kind of have that activity in your alliance! We aren't complaining. We'd be happy for you!
Honestly you're starting to lose me at this point. I've already explained why we don't do it? And I doubt anyone at JFL will claim the reason why they can BP boost is because they're 'smart'? Better players, sure. Good core, yeah, but intelligence has nothing to do with being able to BP boost, I have no idea where you got that from.

Check out the stats of the world. The ones ahead aren't you, not even top 3.
I have realised that, yeah. I mean JFL2 aren't top 3 either.

Show me an alliance who has no chance of winning a world but doing it. No one will complain.
None of the other alliances in 124 are boosting (afaik), and I'm not going to trawl through Grepodata for the next 4 hours to find some random small alliance that does boost. And small alliances wouldn't boost, if you're not in contention to win the world it doesn't really offer you anything. All I'm saying is that Mad Hatters (and hopefully most players on the whole) would condemn any alliance who boosted, not just JFL?

To me it does not even matter, if I get boosted fantastic and if I don't get boosted fantastic. Everyone is entitled to their own opinion including you. But deciding what is right and wrong for everyone else is not done.
Great strawman there. Not once in either of my posts have I said, or even implied, that my personal opinion (or anyone other than the mods/developers' for that matter) of boosting should matter to any alliance. I said that MH choose not to do it, for our own reasons. Everyone's free to boost if they want to, and can have any opinion of it they like.

Show me a screen shot of your ban and me attacking you an hour after? You won't have one because you just made this up.
As above.
1591877734600.png
 

DeletedUser55889

Guest
The whole objective of this game is to be able to take cities at little, minimal or preferably no damage to yourself. If you taunt me with inappropriate city names or insult me inappropriately in a PM, I will report you and wait for your ban to clean you out peacefully :)

Learn to play smart and with your head, not with your heart, and maybe you might have a shot at playing anywhere near a core ocean
 

DeletedUser20025

Guest
Who decides what integrity is in Grepolis, you?
We play based on what we consider good and fair play, obviously that varies between players and alliances, but we hold ourselves to some standards, and try not to do things which your alliance 'allegedly' advocates, like using spies, spamming and boosting.

Again, how do you decide what is a loophole or not?
Again, this is objective. If we think its a gap in the game's rules, we'll try and avoid it. I'm not saying any other alliance needs to hold themselves to our (or anyone's) standards, but we have some principles, and that's why we don't boost.

You are losing and in a bad state. You alone have lost 3-4 cities to me without a fight. Get real lady!
Sure, we might be losing, not going to fight you on that. But the score's 47-25, in your favour, which is a much better score than almost any other alliance has had when fighting JFL in this server (might be the best score, not too sure on that). And we're definitely not in a bad state, when we've taken 9 cities off JFL 2 in the last 2 days, and you've only taken 2.
And regarding me personally: learn to count, you have taken 2 cities off me, 1 of which was on a rock island in 44, more than 3 hours from the rest of my cities by biremes, but 44 min CS tt for you. That city was a waste of a slot for me (something your team wouldn't know about since you have them in abundance somehow). The fact that you even think taking this is an achievement says a lot more about you and your alliance than it does about me or mine.
And regarding the second one I lost: View attachment 13934
From one of the top players at JFL2, obviously the name's been blurred out, cos you'll go running to Charlie if you did know.
Don't know where you got the idea we don't fight from either
Thats just the first 2 of your attempted sieges I could find (plus one which was funny imo).
And I'm not a lady???

We are smarter that's precisely why we're doing it and you're not even though you claim you can do it. Then do it if you kind of have that activity in your alliance! We aren't complaining. We'd be happy for you!
Honestly you're starting to lose me at this point. I've already explained why we don't do it? And I doubt anyone at JFL will claim the reason why they can BP boost is because they're 'smart'? Better players, sure. Good core, yeah, but intelligence has nothing to do with being able to BP boost, I have no idea where you got that from.

Check out the stats of the world. The ones ahead aren't you, not even top 3.
I have realised that, yeah. I mean JFL2 aren't top 3 either.

Show me an alliance who has no chance of winning a world but doing it. No one will complain.
None of the other alliances in 124 are boosting (afaik), and I'm not going to trawl through Grepodata for the next 4 hours to find some random small alliance that does boost. And small alliances wouldn't boost, if you're not in contention to win the world it doesn't really offer you anything. All I'm saying is that Mad Hatters (and hopefully most players on the whole) would condemn any alliance who boosted, not just JFL?

To me it does not even matter, if I get boosted fantastic and if I don't get boosted fantastic. Everyone is entitled to their own opinion including you. But deciding what is right and wrong for everyone else is not done.
Great strawman there. Not once in either of my posts have I said, or even implied, that my personal opinion (or anyone other than the mods/developers' for that matter) of boosting should matter to any alliance. I said that MH choose not to do it, for our own reasons. Everyone's free to boost if they want to, and can have any opinion of it they like.

Show me a screen shot of your ban and me attacking you an hour after? You won't have one because you just made this up.
As above.

We play based on what we consider good and fair play, obviously that varies between players and alliances, but we hold ourselves to some standards, and try not to do things which your alliance 'allegedly' advocates, like using spies, spamming and boosting.
VN come on, I think you're better than this. You just said you cannot say who this is in the message which then makes the person pretty much a spy. I do not need to run to Charlie, nor does he need me to to go to him with anything. I very much stand my own.

Again, this is objective. If we think its a gap in the game's rules, we'll try and avoid it. I'm not saying any other alliance needs to hold themselves to our (or anyone's) standards, but we have some principles, and that's why we don't boost.
Again hear what you're saying and writing. Your principles, Your standards. Everyone's views are different and will not necessarily match yours or your team's.

Sure, we might be losing, not going to fight you on that.
Thank you, appreciate the honesty.

But the score's 47-25, in your favour, which is a much better score than almost any other alliance has had when fighting JFL in this server
I agree but with most of our players not engaging in fighting your team. With that being said, I will agree with you on this.

We've taken 9 cities off JFL 2 in the last 2 days, and you've only taken 2.
But you're still losing. You just agreed on that.

And regarding me personally: learn to count, you have taken 2 cities off me, 1 of which was on a rock island in 44, more than 3 hours from the rest of my cities by biremes, but 44 min CS tt for you. That city was a waste of a slot for me (something your team wouldn't know about since you have them in abundance somehow).
The fact that you even think taking this is an achievement says a lot more about you and your alliance than it does about me or mine.
And regarding the second one I lost:

On another note to clear something up, now I recollect you going into a ban. You have a point there and I take back what I said as I did send that CS in unescorted without ALU and LS thinking you could not log in, Apologies for that.
With that being said, do I need you to go into a ban to keep clearing you and and taking your team mates and your cities as have been doing so successfully for a month now. No!

May have taken 2 off of you, you haven't taken anything from me and the amount of times I have cleared you out is embarrassing. An achievement, absolutely, considering you lead your team. For me Rock does not matter, one less red flag does.
 

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DeletedUser52386

Guest
The whole objective of this game is to be able to take cities at little, minimal or preferably no damage to yourself. If you taunt me with inappropriate city names or insult me inappropriately in a PM, I will report you and wait for your ban to clean you out peacefully :)

Learn to play smart and with your head, not with your heart, and maybe you might have a shot at playing anywhere near a core ocean
Yeah I agree that it wasn't smart to name my city what I did. Whether it should be bannable to use a censored, mildly offensive word in a game aimed at players over 16 is up for debate, but idk. All I'm saying is taking 4 cities off a banned player who you had an OP planned for isn't difficult, and I'm slightly surprised you couldn't take more. Don't want to go to a core ocean, rim's more fun :)
 

DeletedUser52386

Guest
We play based on what we consider good and fair play, obviously that varies between players and alliances, but we hold ourselves to some standards, and try not to do things which your alliance 'allegedly' advocates, like using spies, spamming and boosting.
VN come on, I think you're better than this. You just said you cannot say who this is in the message which then makes the person pretty much a spy. I do not need to run to Charlie, nor does he need me to to go to him with anything. I very much stand my own.

Again, this is objective. If we think its a gap in the game's rules, we'll try and avoid it. I'm not saying any other alliance needs to hold themselves to our (or anyone's) standards, but we have some principles, and that's why we don't boost.
Again hear what you're saying and writing. Your principles, Your standards. Everyone's views are different and will not necessarily match yours or your team's.

Sure, we might be losing, not going to fight you on that.
Thank you, appreciate the honesty.

But the score's 47-25, in your favour, which is a much better score than almost any other alliance has had when fighting JFL in this server
I agree but with most of our players not engaging in fighting your team. With that being said, I will agree with you on this.

We've taken 9 cities off JFL 2 in the last 2 days, and you've only taken 2.
But you're still losing. You just agreed on that.

And regarding me personally: learn to count, you have taken 2 cities off me, 1 of which was on a rock island in 44, more than 3 hours from the rest of my cities by biremes, but 44 min CS tt for you. That city was a waste of a slot for me (something your team wouldn't know about since you have them in abundance somehow).
The fact that you even think taking this is an achievement says a lot more about you and your alliance than it does about me or mine.
And regarding the second one I lost:

On another note to clear something up, now I recollect you going into a ban. You have a point there and I take back what I said as I did send that CS in unescorted without ALU and LS thinking you could not log in, Apologies for that.
With that being said, do I need you to go into a ban to keep clearing you and and taking your team mates and your cities as have been doing so successfully for a month now. No!

May have taken 2 off of you, you haven't taken anything from me and the amount of times I have cleared you out is embarrassing. An achievement, absolutely, considering you lead your team. For me Rock does not matter, one less red flag does.
VN come on, I think you're better than this. You just said you cannot say who this is in the message which then makes the person pretty much a spy. I do not need to run to Charlie, nor does he need me to to go to him with anything. I very much stand my own.
Personally, I wouldn't consider him to be a spy. He only confirmed (after the OP happened) that that it was planned before I was banned, and explained to me why I was the target (which is just interesting for me, doesn't really matter for you guys). He didn't in this case, or ever, give me sensitive information about JFL2.

I agree but with most of our players not engaging in fighting your team. With that being said, I will agree with you on this.
That's probably true. I'm not entirely sure about before, but as of right now, I think the 34 front is your 2nd most active one (after 55), and is JFL2's main one (again, not sure but it seems that way). In the same way that 34 is MH most active front, but not our only one. I've seen players from all 3 branches, as well as Glocks in the past, attempt breaks on our sieges and send support to yours, so I would think you are engaged in it.

But you're still losing. You just agreed on that.
You said we're in a bad state. I'm just showing that, right now, we're not.

With that being said, do I need you to go into a ban to keep clearing you and and taking your team mates and your cities as have been doing so successfully for a month now. No!

May have taken 2 off of you, you haven't taken anything from me and the amount of times I have cleared you out is embarrassing. An achievement, absolutely, considering you lead your team. For me Rock does not matter, one less red flag does.


Afaik, you've cleared me once, when I wasn't banned, whilst I've cleared you out at least 3 times. I can post the reports if you want but it'd be too much effort. And you've done a good job taking our cities, but its very different taking cities from players on the rim, many of whom are new to the game, compared to taking them off JFL, whose players are (for the most part) extremely experienced. We've never taken any off you, since your cities are all barely on the border of 34, whereas there are others from JFL who've got cities in our core. Once we're done with them, then we'll focus on cities on the border. And you keep harping on about how many times you've cleared me, but its literally happened once. You lied about how many takes you have, and you lied about knowing I was banned, so why should anyone believe you without reports?
I guess we value rock cities differently then, for me it didnt have any use except city festivals and annoying your players, but for you it probably will. And whilst I may be a leader I'm definitely not any good at the game :)
 
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