Event community goals

DeletedUser56207

Guest
Real nice to see german market fix their issues already and without an update to the game, while we have to wait a lot more :rolleyes:
 

Rachel.L

Phrourach
but we all know that they are more in touch with the DE market than anyone
seem to remember this was an issue gpc was trying to fix
oh wait, no more gpc cuz they demanded too much time from inno
 

Baudin Toolan

Grepolis Team
That 1 german world had it's event values fixed because they were completely wrong. A few other worlds were fixed on other servers this morning but they were all recently opened worlds where the first goal was hit incredibly quickly and as a result people who weren't online at the very start of the event missed out on the first goal.
 

DeletedUser55069

Guest
That 1 german world had it's event values fixed because they were completely wrong. A few other worlds were fixed on other servers this morning but they were all recently opened worlds where the first goal was hit incredibly quickly and as a result people who weren't online at the very start of the event missed out on the first goal.

DE100 - Selymbria is the German world that has its limits fixed since Monday.
~8952 Players
new community goal limits after 70% reduction:
Die Community-Ziele für de100 wurden um 70% reduziert und liegen jetzt bei
1. 376.800
2. 847.200
3. 1.788.600
4. 1.872.000
5. 2.018.100
https://de.forum.grepolis.com/index.php?threads/feedback-trial-of-the-slingers-prüfung-der-schleuderer-2019.36256/page-2

EN113
~9620 players
current limits:
1. 1.282.000
2. 2.884.000
3. 6.089.000
4. 6.373.000
5. 6.870.000
(70% reduction would be the same like above)

So if you say that the ominous German world had its settings completely wrong.. EN113 is just like that (same player numbers and same limits like DE100 had before the fix), the only difference is that it's Wednesday and it's still not fixed here.
 

King Soos

Strategos
That 1 german world had it's event values fixed because they were completely wrong. A few other worlds were fixed on other servers this morning but they were all recently opened worlds where the first goal was hit incredibly quickly and as a result people who weren't online at the very start of the event missed out on the first goal.
do you measure the scores by the number of players per world?
 

King Soos

Strategos
yes, total number of players in the world, but that is not even near the number of active players.
exactly thats my point, newer worlds will always have way more active players so seems pointless that their targets are 10 times lower than a world opened a month before
 

DeletedUser56207

Guest
exactly thats my point, newer worlds will always have way more active players so seems pointless that their targets are 10 times lower than a world opened a month before

seems its much easier and efficient if inno just sends out old events they have from previous years rather than spending a little bit of time doing different calculation methods for each event lol
 

King Soos

Strategos
seems its much easier and efficient if inno just sends out old events they have from previous years rather than spending a little bit of time doing different calculation methods for each event lol
dont be mean to inno :( they have feelings
 

DeletedUser54965

Guest
seems its much easier and efficient if inno just sends out old events they have from previous years rather than spending a little bit of time doing different calculation methods for each event lol

well Bill Gates once said... "I choose a lazy person to do a hard job because he will find a easy way to do it"
 

FazeWalker

Phrourach
4 days gonve. And 14 days left. If God is with us, we might barely catch the second goal.

xw1rM-cVQtKWOBl1ncNCrQ.png
 

Baudin Toolan

Grepolis Team
Nothing as of yet. Are there other worlds similar to our most recent world that finished up incredibly quickly or are most worlds on the other end of the scale with them being too difficult?
 

King Soos

Strategos
Nothing as of yet. Are there other worlds similar to our most recent world that finished up incredibly quickly or are most worlds on the other end of the scale with them being too difficult?
This shouldn't be our job to find out but most worlds should be nearly hitting second buff. With the exception of 113 where the buffer is way too high and 114 where the buffer is way too low
 

DeletedUser54965

Guest
Nothing as of yet. Are there other worlds similar to our most recent world that finished up incredibly quickly or are most worlds on the other end of the scale with them being too difficult?

no most worlds are nearing 2nd goal if not have reached it,,, not still trying to get the first goal
 

DeletedUser55346

Guest
Its sad when you see that they dont love/respect EU servers.
 
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