Wish List Events

  • Thread starter DeletedUser44167
  • Start date

DeletedUser44167

Guest
Proposal
Events designed for Age of the World and World Speed

Have you Checked the DNS and PSI lists in the Archives?
Is this idea similar to one that has been previously suggested?


(BRAIN FREEZE)
Take me to the Wish List Figtree!!


Reason
Some events may work well in a New World
But totally mess up a Old World

Take the current Event
Would work well on a 1-2 month old Speed 1 World
60% resource bonus
60% construction bonus
60% recruiting bonus
60% favor bonus
all for 5 weeks

50% BP for 2 weeks

On a Speed 2 World the buffs should last 3 weeks BP 1 week

Get everyone off to a fast start

But really screws up a older World where WW Era has begun or Wars are being waged for months
Hard to grind your enemy down once they have 30+ city and 60% resource buff 60% recruiting buff
Hailstoned your enemy from 12k to 8k citys?
All that hard work was for nothing with Event granting 60% construction buff now for 5 weeks
Can build a level 20 harbor in couple hours

Events offering Myths
OK..you want Mantis
Fine
But Myths units should be a one time only thing per Event
One Manti, Erinys card per event, maybe 2 Harpy,
With Temple Looting we no longer need Myth cards as much

Lots other cool cards could be offered
Luxury Residence
Passion Population
Summining Nerids
etc

Once a World reaches WW Era no events should be ongoing unless its carefully designed not to screw things up



Details
Events should be designed spefically for the Age and Speed of A World
Not just one size fits all

Visual Aids


Balance



Abuse Prevention




Summary
I am not sure Events could be activated on just one server or they activate on them all
Would save time designing new events constantly as they could be used once per world
 

DeletedUser31385

Guest
Moved to the wish list. This would be hard to do as every world would be unique.
 

DeletedUser44167

Guest
I dont know as to hard
There are only so many different Speed Worlds
Most 1-2
Occasional 3-4

Once set up would never have be coded again

Early server Event kicks in at certain point
Mid Server Events same
Late Server
All designed to do something

But with Innogames its moot
 
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