DeletedUser44167
Guest
Proposal
Events designed for Age of the World and World Speed
Have you Checked the DNS and PSI lists in the Archives?
Is this idea similar to one that has been previously suggested?
(BRAIN FREEZE)
Take me to the Wish List Figtree!!
Reason
Some events may work well in a New World
But totally mess up a Old World
Take the current Event
Would work well on a 1-2 month old Speed 1 World
60% resource bonus
60% construction bonus
60% recruiting bonus
60% favor bonus
all for 5 weeks
50% BP for 2 weeks
On a Speed 2 World the buffs should last 3 weeks BP 1 week
Get everyone off to a fast start
But really screws up a older World where WW Era has begun or Wars are being waged for months
Hard to grind your enemy down once they have 30+ city and 60% resource buff 60% recruiting buff
Hailstoned your enemy from 12k to 8k citys?
All that hard work was for nothing with Event granting 60% construction buff now for 5 weeks
Can build a level 20 harbor in couple hours
Events offering Myths
OK..you want Mantis
Fine
But Myths units should be a one time only thing per Event
One Manti, Erinys card per event, maybe 2 Harpy,
With Temple Looting we no longer need Myth cards as much
Lots other cool cards could be offered
Luxury Residence
Passion Population
Summining Nerids
etc
Once a World reaches WW Era no events should be ongoing unless its carefully designed not to screw things up
Details
Events should be designed spefically for the Age and Speed of A World
Not just one size fits all
Visual Aids
Balance
Abuse Prevention
Summary
I am not sure Events could be activated on just one server or they activate on them all
Would save time designing new events constantly as they could be used once per world
Events designed for Age of the World and World Speed
Have you Checked the DNS and PSI lists in the Archives?
Is this idea similar to one that has been previously suggested?
(BRAIN FREEZE)
Take me to the Wish List Figtree!!
Reason
Some events may work well in a New World
But totally mess up a Old World
Take the current Event
Would work well on a 1-2 month old Speed 1 World
60% resource bonus
60% construction bonus
60% recruiting bonus
60% favor bonus
all for 5 weeks
50% BP for 2 weeks
On a Speed 2 World the buffs should last 3 weeks BP 1 week
Get everyone off to a fast start
But really screws up a older World where WW Era has begun or Wars are being waged for months
Hard to grind your enemy down once they have 30+ city and 60% resource buff 60% recruiting buff
Hailstoned your enemy from 12k to 8k citys?
All that hard work was for nothing with Event granting 60% construction buff now for 5 weeks
Can build a level 20 harbor in couple hours
Events offering Myths
OK..you want Mantis
Fine
But Myths units should be a one time only thing per Event
One Manti, Erinys card per event, maybe 2 Harpy,
With Temple Looting we no longer need Myth cards as much
Lots other cool cards could be offered
Luxury Residence
Passion Population
Summining Nerids
etc
Once a World reaches WW Era no events should be ongoing unless its carefully designed not to screw things up
Details
Events should be designed spefically for the Age and Speed of A World
Not just one size fits all
Visual Aids
Balance
Abuse Prevention
Summary
I am not sure Events could be activated on just one server or they activate on them all
Would save time designing new events constantly as they could be used once per world