Fire Ship Ideas

DeletedUser3613

Guest
This unit has been redundant to 95% of the player base for far to long, any modification would be an improvment but the kamikaze sound super awesome !!
 

DeletedUser

Guest
fire ships having the ability to attack would definitely make them a lot better, unfortunately i have no creative ideas for them :(
 

DeletedUser

Guest
Honestly, I would just suggest getting rid of the unit entirely.
 

DeletedUser

Guest
Taking in consideration the 1-1 rate they have, no matter morale, luck, night bonus or Zeus's wind, they are the best unit to defend the cities you build light ships in, in case the enemy is trying to "hunt" them ;)
 

DeletedUser

Guest
I think these are useful if you can take out a LS nuke with them as they are fast to rebuild and give a very good ratio. However i would like them to be able to take out transports and CS's as well, as that is the biggest limiting factor IMO
 

DeletedUser

Guest
However i would like them to be able to take out transports and CS's as well, as that is the biggest limiting factor IMO
That would unbalance the whole game and render biremes useless.


Atm they are useless in my opinion as it's better to just backtime the LS sent at you and kill them offensively instead of wasting a full city's worth of pop on defending with FS.
 

DeletedUser39031

Guest
Honestly, I would just suggest getting rid of the unit entirely.

Thats what I was thinking, and replacing them with the quinquiremes or whatever the other person suggested. Swapping defense for defense
 

DeletedUser

Guest
Currently I see no other use in fire ships than a desperate measure for cheap BP against ls.
They only take enemy ls 1 per 1, the rest is untouched, that sounds a bit artificial.
They can't be sent in an attack, even just escorting a cs.
They're far too slow for support.
They could be made less cheaper, rewarding the active player for seeing coming the ls wave. But it's true defense is helped enough already.

I'd go with this as well, getting rid of them and using the space in the Academy for a new unit (some discussion going on it here ATM).
 

DeletedUser22234

Guest
Currently the Fire Ships have 4 limitations-
1. They can't attack.
2. They are too slow.
3. They defend after biremes/LS/triremes.
4. They can't kill Transports/CS/Hydra.

If we remove just one of these 4 limitations(without affecting the other 3), Fire Ships will become really useful. Let me explain it.

1. If they are allowed to attack with 1:1 ratio, they may prove to be quite useful especially when you have to take out a bireme wall of 2000+ biremes.

2. If there speed is increased from the present 5(on Speed 1 world) to 18-20, they will become more popular as currently they are less efficient for supporting due to there slow speed.

3. If FS defend before any other ships, it will make them more useful because generally we keep much more biremes than FS and mostly the turn of FS comes far too late and sometimes they don't even get into the arena.

4. The last option is to make them adaptable to defend against Transports, CS and Hydras with the same 1:1 ratio. This will hugely increase there use. But this will in no way unbalance the game because there speed will still be slow(5) as compared to LS(13) and FTP(15).
 
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DeletedUser

Guest
Make them more useful in sieges. At the present, if you have a siege with no biremes but plenty of fireships, and the siege gets hit by nuke that is not equal to or greater than the number of fire-ships present, the siege will die. I no longer have the screenshots to prove this, but I've seen it happen.

They also can't stop a CS from landing in a snipe. This should be fixed.

The integrity of their defensive prowess is undermined by people who attack with biremes as a cheaper means of killing off the fireships. A few well timed birmes after a lightship nuke or two ensures you kill all fire ships with minimal losses to your troops. Fireships should be the first defensive line, imo.

If nothing else, the unit should be scraped, or live on symbolically through the tower to give players a clearer understanding that the tower also gives naval units a defense boost, not just lands. Many players who are vets of more than one year are still subject to learning that tower affects both navy and land.
 

Petrilo

Phrourach
Fire Ships can't kill CS, but they can stop it from landing if all naval escort accompanying CS is killed.

Changes?

- Make FS faster
- Less pop
- 10+ FS vs CS > CS dies
 
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DeletedUser

Guest
Test it again. Happened to me maybe a week ago. CS went back home.
this was probably because you didn't have enough land units or something, i'm 99% sure that the CS will land regardless of fireships. i would say 100% but took off 1% just in case the game mechanics have changed recently without anybody being told.
 

Petrilo

Phrourach
Then you'll find out who i'm, it's not good for the lulz.... just kidding, report got deleted... haven't saved it, assume it's a new change by devs. I'll test it again within 24 hrs. For the record, a couple of FS remained in the harbor after CS bounced.
 

DeletedUser

Guest
If they put FS as a first defense you wouldn't need biremes. They are cheaper and could knock out a lot more ls regardless of any spells, captain, battering ram, and soon the war council.
 

DeletedUser36743

Guest
The Fireship is a unique but at present, an unpreferred unit... one or more of the of the following could be done to make people build it more often

There could be some reduction in one or more of these parameters
Population - the population needed to build can be reduced from 8 to say 6
Resources - needed to build can be reduced
Time - needed to build can be reduced

There could be some increase in one or more of these parameters
Speed - this definitely needs to be increased
 
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