Rejected Fix fireships

Would you like to see this idea implemented?

  • Yes.

    Votes: 49 64.5%
  • No.

    Votes: 27 35.5%

  • Total voters
    76
  • Poll closed .
Status
Not open for further replies.

DeletedUser

Guest
Completely against this idea!!!

Explanation:

The game is already advantageous to defenders i.e. Walls to lvl 25 and tower
Imagine you are attacker you revolted a city the city you are attacking has 300 birs and 600 fireships you will have to lose at least 3-4 ls nukes to clear the fireships amd birs (taken out 1 to one) so a BIG NO

I don't mind losing nukes to clean out a city but having fireships engage first is just... *pukes* ... eugh... its a bad idea but I am all for increasing attack advantages as long as it is balenced... to a reasonable extent
 

Thane Badger

Phrourach
It's quite simple if you want fireships to engage before biremes, then move your biremes somewhere else until your fireships are all used up. then bring in your biremes at the last second to snipe the transports (and CS)

Otherwise why pay more resources and population for a bireme that doesn't kill LS on a 1 to 1 basis? The only advantage would be speed.

If your fireships take out all the LS you would just need some token biremes to damage any transports or CS. If this idea passed then Fireships would need to double in cost and take at least as long as a Light Ship to build and cost 8 population.
 

DeletedUser21671

Guest
As a master supporter I've tried to make fire ship useful, and they are the worst unit in game, but I will tell you my opinion.

1. Fire ship take Acadamy level 19 to research.

2. Fire ship are extremely slow.

3. Fire ship doesn't kill transport boat, or colony ship.

I agree that fire ship must attack first before biremes they are the worst defense unit in game.

Fire ship will be awesome if it can attack transport boat, and colony ship that why fire ship are the worst because they are way too slow, and they can't kill transport, or colony so this is what my opinion is.

1. If fire ship cannot kill transport, fast transport, or colony ship they should attack before biremes.

2. If they cannot kill before biremes they should be able to kill transport, fast transport, or colony ship because they are extremely slow, and most of the time it doesn't arrive in time, but it will make it worth player time to build them anyway.

3. If fire ship is just that horrible why does it take Academy 19 to research them they should be Academy level 3 they can't even kill a colony ship. So player still can't defend themselves even if they tried with a fire ship.

Every time I tried to put fire ship to work I always end up suicide my fire ship, I've tried it two time, and twice I suicide them I couldn't find any reason to have them.

Final note: If nothing can be change then make it where a city can't be conquer untill all fire ship is destoryed. Then fire ship will be popular all over again.
 
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DeletedUser345

Guest
If this is passed then naval defenses will just become 246 fire ships to kill any light ships and then another 80 or so biremes depending on the farm space left. If this is passed then I would quit on the spot with outrage it is such an un-balanced idea it is not fair, the defender already benefits and imagine how worse it would become knowing that your light ships were worth more farm space but weaker than the fire ships so you would be losing everything and gaining nothing... you'd have to through countless fireships down the drain to even clear a city especially in revolt servers. Only acceptable if the light ships become worth like 4 farm space and less resources and even then I would be against it. No! No! No!
 

DeletedUser27700

Guest
I don't like this either.

It seems like you are "fixing" a useless unit, but really it is the most powerful unit in the game, at certain times.

This would make it so it is the most powerful unit ALL the time. It would break the balance, imho.
 

DeletedUser21671

Guest
You guys are not realizing something.

You say that fire ship is over power?

First of all they are extremely slow I just check to see how slow they are from top to bottom in one ocean length is 20 hour travel time.

O.K. 20 hour one ocean across they are the worst supporter because Revolt take 12 hour, conquest take 24 hour, but fire ship doesn't help for conquest world light ship does, and even if player use fire ship in conquest world to help conqour a city it would probly be over power, but very useless for revolt world.

Maby this is what most of the player over look becuase we have two different world.

Conquest world = fire ship work nicely to help conqour city.

Revolt world = fire ship is useless to help defend a city.

I personally play Revolt world, and fire ship are the worst, but conquest world I would say fire ship is pretty nice so maby they need to fix fire ship rule for revolt world.

Also I think fire ship need to improve anyway for both world since they travel so slow if it take 20 hour to travel to a city it will take a total of 40 hour for it to return to support next city, and when it ready to deply to next city it take another 20 hour so that a total of 60 hour.

I strongly recommend fire ship to improve maby make them faster, or something i am happy with fire ship if they are as fast as bireme with the same destructive power it have, but if it going to remain slow it need to be worth having. Right now it's totally worthless in every thing it does for revolt world, but not conquest.

My recommendation

1. Fire ship able to kill transport, fast transport, colony ship, and hydra.
2. Fire ship remain the same just faster traveling
3. Fire ship kill first before biremes
4. Fire ship research doesn't require level 19 academy reduce it to maby academy level 3 since it's pretty useless anyway. A player can still conqour a city that has fire ship in there harbor why does it require level 19 academy?

I'm happy with any of four up above then at least fire ship is worth having.
 
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DeletedUser27700

Guest
You guys are not realizing something.

You say that fire ship is over power?

First of all they are extremely slow I just check to see how slow they are from top to bottom in one ocean length is 20 hour travel time.

O.K. 20 hour one ocean across they are the worst supporter because Revolt take 12 hour, conquest take 24 hour, but fire ship doesn't help for conquest world light ship does, and even if player use fire ship in conquest world to help conqour a city it would probly be over power, but very useless for revolt world.
I agree with you here. Speed them up, that would some.
Maby this is what most of the player over look becuase we have two different world.

Conquest world = fire ship work nicely to help conqour city.

Revolt world = fire ship is useless to help defend a city.

I personally play Revolt world, and fire ship are the worst, but conquest world I would say fire ship is pretty nice so maby they need to fix fire ship rule for revolt world.
Fire Ships have uses, and they are very good at those. In revolt and conquest.

Also I think fire ship need to improve anyway for both world since they travel so slow if it take 20 hour to travel to a city it will take a total of 40 hour for it to return to support next city, and when it ready to deply to next city it take another 20 hour so that a total of 60 hour.

I strongly recommend fire ship to improve maby make them faster, or something i am happy with fire ship if they are as fast as bireme with the same destructive power it have, but if it going to remain slow it need to be worth having. Right now it's totally worthless in every thing it does for revolt world, but not conquest.
Again, make them faster, that would help I guess.

My recommendation

1. Fire ship able to kill transport, fast transport, colony ship, and hydra.
2. Fire ship remain the same just faster traveling
3. Fire ship kill first before biremes

I'm happy with any of these three up above then at least fire ship is worth having all over again.
1 is just ridiculous. If they let an 8 pop fire ship kill a 50 pop hydra, that is WAY overpowered. same goes for killing transports. How are seriously considering such a lopsided BP ratio? Im not even going to comment on CS.

2 would be okay

3 Would be overpowered because the FS would kill the LS escorts, then the transports are basically unescorted. All you would need to do is make a BR per city, and build lots of FS.
 

DeletedUser21671

Guest
1 is just ridiculous. If they let an 8 pop fire ship kill a 50 pop hydra, that is WAY overpowered. same goes for killing transports. How are seriously considering such a lopsided BP ratio? Im not even going to comment on CS.

3 Would be overpowered because the FS would kill the LS escorts, then the transports are basically unescorted. All you would need to do is make a BR per city, and build lots of FS.

I don't think so because it is just so slow lol...

1. About the hydra I understand, but again fire ship is so slow it's worth it so let make it 5 fire ship per hydra, but cs it take 1 bireme to sink a cs anyway.

2. I mean if you deploy them let say a revolt world it take 12 hour you would have to be very close to the target that need support to make a diffrent.

I have two suggestion with this debate.

1. Overall it look like fire ship is fine just the way it is, and the only downfall is the speed so let's make them faster, and people will start using them.

2. Fire fire ship to attack before biremes change the ratio instead of 1:1 make it 1:1 to certain things, and maby 3:1 to Colony ship, and 5:1 to hydra.
 
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DeletedUser27700

Guest
That's fair enough. Speed is the real issue, we can find uses for them if they become slightly faster.
 

DeletedUser21671

Guest
If speed are same as bireme I would make a bunch of fire ship factory trust me there many time I tried to put fire ship to work, but it failed miserably. I want to put fire ship to work in revolt world I can't find any reason to have them none.

I think fire ship are design for conquest world that probly why they are useless in revolt world I can understand that fire ship is nice in conquest because it take 24 hour, but revolt world is much shorter span which is 12 hour.

Wait on a 2nd note I just realize something I think I found a flaw in fire ship.

A player that want to conqour a city he send 200 light ship, and there is 50 biremes, and 200 fire ship. A player still conqour the city because it doesn't have any biremes.

O.K. now I know why fire ship is useless because it cannot save a city no matter what, and they are silly to have. They may be good if it not for CS, or anything, but they are totally useless vs a CS.

Guys seriosly fire ship is a joke if anybody use fire ship even if they are the same speed as bireme it suicide.

Is anybody hearing me out do everybody agree that fire ship is a joke, and it isn't over power?

I just found a flaw, we just found a flaw it a horrible flaw.

I'll try to explain one more time why fire ship is so flawed.

Using fire ship for defense if there is no more bireme left the city is screwed it over because you don't need light ship to conqour the city all you need is transport boat, that can clear the city, and it's done.

Anybody want to debate about how flawed the fire ship is?

Now I know why I tell everybody do not make fire ship becuase they are the most flawed unit in game we are better off making bireme than fire ship.
 
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DeletedUser

Guest
Thinking on this now Id say just remove the fireships and do everyone a favor! :)
 

DeletedUser21671

Guest
Thinking on this now Id say just remove the fireships and do everyone a favor! :)


Exactly!

They are totally useless!

I'm a defense leader in grepolis for revolt world I've tried to find good use for fire ship I cannot find any reason to put it to work.

I could order every member to build a fire ship factory at least 5 of them, but I cannot find any reason they prove worthless.

I had 27 city, and all 27 of them was a bireme factory, and I admit I am a turtle player, but this is a message your hearing from a true turtle.

It is stupid to use fire ship your better off having biremes no matter what, and you get bireme at a lower level compare from fire ship, and yet fire ship is worthless.

Fire ship doesn't save city it can't even kill a CS so why use fire ship it stupid.

They need to fix it where CS cannot conqour a city till all fire ship is gone.
 

DeletedUser

Guest
Hello Guys ~

Since this idea didn't lose by a 60% margin it will still be available for re-vote.

I'm moving it to Re-Vote Discussion for further discussions.

Thank you!

~ Lane
 

DeletedUser21671

Guest
That what this sound like...

Fire ship isn't design to save a city they are design to stop bp farming.

Biremes = to stop CS
Fire ship = To stop repeating attack

That make alot of sense why fire ship sucks so bad

Now you we want the vote to make fire ship useful for stopping CS since they don't stop CS at all.

Interesting! Well I guess fire ship aren't design to stop a city from getting taken over they are just design to stop a player from harassing.
 

DeletedUser11886

Guest
Also, you do realize that fireships are slow and take a while to travel? By the time they reach the enemy, the battle would already be over!
 

DeletedUser

Guest
Hey Guys ~

I didn't realize this idea was already voted on and failed. Due to two of the same idea getting a fail at voting. I will be rejecting this idea.

If there are any objections please PM me.

Thank you,
Lane

/Thread Closed.
 
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