Rejected Fix fireships

Would you like to see this idea implemented?

  • Yes.

    Votes: 49 64.5%
  • No.

    Votes: 27 35.5%

  • Total voters
    76
  • Poll closed .
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DeletedUser

Guest
Realistic? Realistically, fire ships are used as a last ditch effort to destroy the enemy fleet. You do realise that Fire Ships are the equivalent to Kamekazis, so any good commander wouldn't suicide his men before the main battle just to increase his chances. Fire Ships do need an improvement to make them more worthwhile and attractive but not what you are suggesting.



Umm, how? See above. You're losing more men by suiciding them prior to the battle and their 1:1 ratio means more die more often.


Historically, fire ships were unmanned ships.. the few sailors that were involved steered the ships in the direction of the enemy fleet, lit the fires and abandoned ship letting the wind do the rest. Alternatively, the ships were packed with flammable materials which would ignite when the ship came into contact with others.. Either way, rarely were they manned craft.
 

DeletedUser

Guest
I know that, but why do they cost population? :p

Although not historically accurate, I envision the fire ships used in Grepolis as I explained above. If they were to engage first, and assuming they were 'unmanned' they should kill at less than a 1:1 ratio which would 'account' for the lack of steering.
 
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DeletedUser

Guest
I know that, but why do they cost population? :p

Although not historically accurate, I envision the fire ships used in Grepolis as I explained above. If they were to engage first, and assuming they were 'unmanned' they should kill at less than a 1:1 ratio which would 'account' for the lack of steering.

Well, wood was valuable so they probably tested the fire on humans instead of ships.. that would account for the lost population. :p

Also lack of steering would lower the number of ships destroyed, but once an enemy ship is alight it might then set other enemy ships alight so that might make up for it.
 

DeletedUser

Guest
If fire ships attacked first I think that a 1:1 ratio would be too effective. Although this requires coding, they could slightly alter the battle formula so each FS and whether or not they hit an enemy is calculated individually. Would make them much more balanced.

I can just see it as a hilarious slow motion scramble: 'GET AWAY FROM THE FIRE SHIP ROW ROW ROW'
 

DeletedUser

Guest
It would certainly make for an interesting addition to the little battle scene that plays when you open the report.. if it showed that I might be inclined to actually use fire ships (and actually view the little battle scene thingy).
 

DeletedUser

Guest
Fire ships are fine, there really is no reason to touch them. They require strategy and planning due to their slow speeds, but in the right circumstances; will net you a nice BP ratio. I hope I don't need to explain why this is the case. :p
 

DeletedUser20429

Guest
I am reviving this idea. It's a good one and so should be passed in my opinion
 

DeletedUser

Guest
No, it is not, and the reasons were highlighted months ago. You are just reviving a dead thread that should remain that way.
 

DeletedUser7697

Guest
Fire ships defending first would give the defender to much of an advantage.

All the defender has to do is build a a bunch of fire ships and only a couple of Biremes. The Fire ships will take out all of the Ls at a 8:10 fs ratio and then the Biremes fight after them will easily sink all of the transports. The only use for a fire ships is to take out the ls that Biremes couldn't. This is why they are the ideal anti ls nuke ship. If they strike first they could easily slaughter the enemies light ships and then then then the Biremes would easily sink the transports.

If the Fire ship strike first then it would be nearly impossible for the attacker to land troops unless they use breakthrough.
 

DeletedUser26213

Guest
I don't think you have any clue what a fire ship is. And this is a bad idea IMO
 

DeletedUser

Guest
I remember playing on world epsilon and fireships did exactly that,you could snipe with them or stack harbours to stop ls.When i returned i tried it on world Pi and wondered what the heck happened over my snipe and messaged a moderator over it and was told of the new system.I do agree with this post that fireships have been made pointless.
 

DeletedUser

Guest
I remember playing on world epsilon and fireships did exactly that,you could snipe with them or stack harbours to stop ls.When i returned i tried it on world Pi and wondered what the heck happened over my snipe and messaged a moderator over it and was told of the new system.I do agree with this post that fireships have been made pointless.

Interesting, so you could take out transports, colony ships, and even hydras with FS back then?
 

DeletedUser20429

Guest
Interesting, so you could take out transports, colony ships, and even hydras with FS back then?

I remember Carnage telling me about that as well. Although I never played 1.0 I am starting to wish I had.
 

DeletedUser

Guest
correct,back on epsilon.you could stack harbours with fireships and kill transports,cs's,hydras. I felt such a nub when i tried it on pi I got laughed at by my attackers hehe.
 

DeletedUser30636

Guest
this shouldnt just be for biremes and fire ships, it should be for everything, the weaker should go first, so if they fail (likeley) then the stronger can compensate for them
 

DeletedUser20429

Guest
this shouldnt just be for biremes and fire ships, it should be for everything, the weaker should go first, so if they fail (likeley) then the stronger can compensate for them

That would make defence much too easy. We don't want ot make it impossible to conquer someone do we?
 

DeletedUser

Guest
Anyone ever read A song of ice and fire? In one of the major battles, Tyrion the Imp uses boats full of wildfire as traps to set the enemy fleet on fire, and he raised a chain in the bay to prevent escape. Why not have fireships trap the ls beforehand and have the biremes in reserve, if you want to make a logical story out of it. I say yes to this idea.

Yes, I use fireships, get over it.
 

DeletedUser

Guest
well the thing is that if the fire ships kill all the ls or whatever is escorting the cs, the cs will bounce so it doesn't matter that the transports are still alive.
 

DeletedUser20429

Guest
well the thing is that if the fire ships kill all the ls or whatever is escorting the cs, the cs will bounce so it doesn't matter that the transports are still alive.

What the?? I can't understand what your trying to say. If your saying that it doesn't matter that the transports are still alive yes it does. Because if they are full of troops which they most likely are then you could be conquered that way via land.
 

DeletedUser

Guest
As far as letting them kill transports, cs, etc - it would be easily countered. Just send a few waves of empty transports to clear them out before the CS lands. Just remember, while you're getting a guaranteed kill, so is your opponent - attrition winner:transports.

Then we can start the argument that empty ships, being faster with a shallower draft, should engage before the Light Ships with that heavy ram. So the attackers can include both in the fight. Which takes us right back to square one.
 
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