DeletedUser12512
Guest
The Art of War
Proposal:
A new map/game type for faster rounds and a viable 'end-game' to determine a winner.
Have you Checked
Pretty certain this one is a new idea, even if speed rounds have been suggested and/or implemented in the past
Reason:
In Grepolis 'will' more than 'skill' wins a war. What I propose is that we have a place to test our skill as well, and not one that requires us to be online for 24 hours a day like a speed 50 world, but rather a tactical and strategic game that requires a shorter time to play, with a clearly defined 'winner' at the end of it.
The changes to the mechanics of the game should be marginal, and the set-up wouldn't alter much in the front end/graphics all that much either.
Details:
Micro Map
6 Starting area directions
No Core starts
Your direction is your team / alliance is made up of your color
6000 pop max in the world
1000 member alliance limit (likely there will be numurous alliances in the same team/color)
Settings:
Speed 2
Morale: Inactive
Beginners protection: 5 days
Alliance Limit: 1000
Type: Conquest/Revolt (either is fine)
Winning Conditions: - Samples of winning conditions, not all of them need to be present in each round/server)
1) Capture the majority of all 4 core oceans (most cities per core ocean with a minimum of 50)
or:
2) Eliminate all other alliances/colors
or:
3) Build 4 Wonders
Stipulations:
Colonization only possible in the core (Colonization is not possible in the ‘points’)
Conquest can occur in an opposing colors territory or the core or in your own team color area
Cannibalization of your own teams members may be a viable growth strategy
Optional Variants:
a) Random starting location only (no premades + even distribution)
b) No Shared forums
c) Pacts are viewable to all
Visual Aids:
Balance:
Game features do not really change, game map, set-up and winning conditions would, but all within the current realm of possible for devs.
Abuse Prevention:
N/A
Summary:
I just thought it would be interesting to have a micro map server with an end game. Quick, painless, and offers an eventual winner
Proposal:
A new map/game type for faster rounds and a viable 'end-game' to determine a winner.
Have you Checked
Pretty certain this one is a new idea, even if speed rounds have been suggested and/or implemented in the past
Reason:
In Grepolis 'will' more than 'skill' wins a war. What I propose is that we have a place to test our skill as well, and not one that requires us to be online for 24 hours a day like a speed 50 world, but rather a tactical and strategic game that requires a shorter time to play, with a clearly defined 'winner' at the end of it.
The changes to the mechanics of the game should be marginal, and the set-up wouldn't alter much in the front end/graphics all that much either.
Details:
Micro Map
6 Starting area directions
No Core starts
Your direction is your team / alliance is made up of your color
6000 pop max in the world
1000 member alliance limit (likely there will be numurous alliances in the same team/color)
Settings:
Speed 2
Morale: Inactive
Beginners protection: 5 days
Alliance Limit: 1000
Type: Conquest/Revolt (either is fine)
Winning Conditions: - Samples of winning conditions, not all of them need to be present in each round/server)
1) Capture the majority of all 4 core oceans (most cities per core ocean with a minimum of 50)
or:
2) Eliminate all other alliances/colors
or:
3) Build 4 Wonders
Stipulations:
Colonization only possible in the core (Colonization is not possible in the ‘points’)
Conquest can occur in an opposing colors territory or the core or in your own team color area
Cannibalization of your own teams members may be a viable growth strategy
Optional Variants:
a) Random starting location only (no premades + even distribution)
b) No Shared forums
c) Pacts are viewable to all
Visual Aids:
Balance:
Game features do not really change, game map, set-up and winning conditions would, but all within the current realm of possible for devs.
Abuse Prevention:
N/A
Summary:
I just thought it would be interesting to have a micro map server with an end game. Quick, painless, and offers an eventual winner
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