DeletedUser39847
Guest
The new challenge is catching the players when their phone has run out of battery

The problem then is if you keep the alarm you must get rid of the anti-timer quotient.basically all the alarm does is make it more difficult to catch players offline. such a massive thread with so much debate because some players don't like the fact they cant catch people off line.
imo its more of an issue on conquest servers where catching players offline is a massive part of the game
still imo this whole debate is a bit lame, I know this wont be a popular post but I think the addition of the alarm just forces individuals and alliances to be more organised in attacking.
in essence the alarm removes an easy option and forces players to use more advanced tactics.
keep the alarm and adapt your tactics that's what any real life tactician / general when faced with a change in circumstances would do.
I read the whole quote but shortened the paste.... I don't understand either of these two statements.The problem then is if you keep the alarm you must get rid of the anti-timer quotient.
In defence, if you do it right, you negate the anti-timer quotient.
I read the whole quote but shortened the paste.... I don't understand either of these two statements.
Conquest is my kinda world, but I still have no idea what you are talking about, unless what Hasan said.It is a conquest settings thing, you can either snipe front or back. It doesn't have the same level of effect in revolt as you cannot countersnipe.
Wouldn't recomend taking anti timer away, noobs will get totally owned then.
Thanks Hasan, if that is what he mean, I guess I get that.
Conquest is my kinda world, but I still have no idea what you are talking about, unless what Hasan said.
and what about the people that cant afford a phone and a plan for the app. the game was better without it