Rejected God Emotions

Status
Not open for further replies.

Fbody

Phrourach
I like the concept, but I see a lot of potential for abuse. Especially with respect to the gold-related stuff.

I don't think gold should have any effect on this system. At most, add 1 or 2 "permanent" positive percentage points for using the priestess. That way, if you have her, you can never actually reach -50 (0%). Even then, that would be a double-dip on the production bonus because of the built-in favor production boost she provides. I think to help balance a potentially substantial positive, you need some sort of negative as well. For example, increase each of the losses by 1% while she's active or something like that.

Think about it. Let's say someone has 0 happy points for any god (all 5 are at an even 50%) and 10 cities (2-cities for each god). Said player loses a city. The player's happiness is instantly -50 for that god (because you can't go less than 0%).

The -50 can be instantly offset by starting a cheap building upgrade and halving it twice. See the problem here?
 
Last edited:

Nickry

Phrourach
I like the concept, but I see a lot of potential for abuse. Especially with respect to the gold-related stuff.

I don't think gold should have any effect on this system. At most, add 1 or 2 "permanent" positive percentage points for using the priestess. That way, if you have her, you can never actually reach -50 (0%). Even then, that would be a double-dip on the production bonus because of the built-in favor production boost she provides. I think to help balance a potentially substantial positive, you need some sort of negative as well. For example, increase each of the losses by 1% while she's active or something like that.

Think about it. Let's say someone has 0 happy points for any god (all 5 are at an even 50%) and 10 cities (2-cities for each god). Said player loses a city. The player's happiness is instantly -50 for that god (because you can't go less than 0%).

The -50 can be instantly offset by starting a cheap building upgrade and halving it twice. See the problem here?
I have never looked at it like that. I shall make it so that if you have a god in two cities there can be less abuse. Also I will make it so that you only get happiness when you use the gold.
 

ImPreeetySure

Phrourach
Not a fan of this idea i think it is an unnecessary implement.
Agreed, I think it'll decrease the use of myth units for fighting because no one will want them to die.

You've out a lot of effort in, but how does it help make the game better? Don't say more realistic or "a new element"-basically meaning a more confusing and time consuming game.
 

Nickry

Phrourach
Agreed, I think it'll decrease the use of myth units for fighting because no one will want them to die.

You've out a lot of effort in, but how does it help make the game better? Don't say more realistic or "a new element"-basically meaning a more confusing and time consuming game.
Good point, but you will only lose a lot of myth units if you use a really bad attack.
 

ImPreeetySure

Phrourach
Good point, but you will only lose a lot of myth units if you use a really bad attack.
50 mantis with a fully upgraded hero guy, priestess and the academy thing can be killed rather easily in the late stages of the world. In addition to this, because you can't have sharp, blunt and ranged myth units in the same troop, the defenders can easily prepare for the nuke = loss of Gods happiness
 
Status
Not open for further replies.