If you have any feedback or questions on the new change to the gold trading system please post them here in this thread.
It works the other way around:I see one problem with this concept, or at least I can't see how to do it from the wiki. In the old system, you could gift gold to alliance members by directing exchanges through the market. Now there is no way to do that.
You're right, players can only donate gold within same ocean, most likely it was not priority to allow gold gifts but the system is flexible enough, they didn't disable it (as soon as a player bought resources it is possible to sell - a random cooldown could give chance others and prevent coordination between 2 players who want to gift gold for resources). In practice players who wanted to donate gold to selected friends usually invited them to be as close as possible, players who want to continue the friendly trades will find their ways...But, morg, b/c the market price is set by the ocean, again, I don't see how you can set your own price to "give" the gold. If a small player can't meet the market value b/c of a small whs or just lack of resources, I don't understand how this can work to player advantage. Maybe ig it makes more sense.
well i have a hard time trading any res without gold whores expecting any bonuses and dictating prices and who they give gold to, this balances out most if not all the problems with current gold trade system, 11% tax is made as a safety feature for people not to get free unlimited gold within minutes trying to screw the bank, they have tested it quite enough on beta to see what works and what needs to be slightly changed before pushing it to live markets, if you do not know how the central bank works then please dont bash at inno, they are not filling their pockets with the tax, look at it this way.. you can sell your resources to the bank and you get your gold regardless of whether someone buys it or not, that is the other reason why they introduced the tax.When this launched in beta, it worked as I feared it would-- there was a "skimming" off the top from what you put in to what you pay to get it out. Inno claims this is due to supply and demand, along with a taxation of sorts to level things out across oceans. I have a hard time with the concept of restricting free trade and forcing us to use a centralized bank with prices that inno gets to set, first for them to purchase it, and then again for them to sell it. Players don't see where that excess goes. I'd like to see an audit after the first month tracking the financials of it all... I have a feeling if released, it would outrage many users to see how much drops in Inno's pockets.
It's hard for me to see this as anything but another money grab to skim gold off of the players. Time will tell, I guess. Sooner or later inno's taxes will get too high for its community.
Anyone know how we'd go about asking for those financial stats? And of course, to find out who the third-party auditor would be...
Not a black hole. The difference in cost to purchase, versus offer to sell is obvious. The difference goes to Inno's bottom line.You’re right, my response sounds a bit harsh. I hate insta build, insta buy in events...all of it. But it’s the world we have to play in. But this change feels like it adds handcuffs to both buyers and sellers without addressing the real issue. So IMO its fixing a problem that doesn’t exist when there are others needing more attention.
But at its core, using a currency an entity creates, and then controls how it’s used between players inside of a black box that alters payouts... would you bank there IRL? I hope not.
I’d be happier with it if we were told all the gold value went somewhere on the server to players via the tax, and when the world ended, any excess was divided up among last stand players, maybe based on city count. Like a credit union hahaha...proceeds to the people in it.
It’s the nondescript black hole that doesn’t sit right with me- as buyer or seller.