Grepolis 2.0 New farming system! Discussion

DeletedUser2795

Guest
I enjoy this down talking as much as you enjoy receiving it >:).

No I actually have not done the math because I cbf to do it. So if you'd like to show me how it is in empirical data, feel free.When I track down the mood calculations... And there is already an efficiency farming idea for improvement that might get implemented to improve the efficiency. Yeah, I wrote it :/

With the old system, I gave up farming at around 15 cities. Because of having to cycle through cities and monitor the mood of farming village. There is inconsistency there. The key in this new system is Consistency, and that save valuable times in knowing when ALL of the village is ready to be farmed again. In both systems you can get set into a cycle. It can be a boring, tedious cycle, but just because the new system is more obvious about that cycle does not mean that it is much simpler. And have you hit 15 villages in 2.0 yet?

Support it now?
replies in bold.
 

DeletedUser

Guest
I know you wrote it too. :D just see if you recollect it.

And I've only got 6 atm, Diver1 the top player only got 10 :).
 

DeletedUser3393

Guest
I have to say.. i have 5 cities and I only farm once per 4hrs because it is too mundane to farm more often and the game is so slow with the new map system.


With the old system, I didn't have to farm 100 times a day to get a decent amount of resources.. I had to farm once a day or twice.. Now u have to do the same things 100s of times or you will fall behind.
 

DeletedUser

Guest
As long as your buildings and troops queue is always full, there is no loss of efficiency there. Perhaps a loss in opportunity of raising the farm level but that can be supplemented by attacking other players for resources.
 

DeletedUser2795

Guest
I do not use 4 hrs unless I am going to bed because I am not usually on for four hours at a time (well, actually I could use 10 hr, 10 hr, 4 hr each day, but that would fall behind schedule and I would have to refresh the entire thing each weekend)
 

DeletedUser

Guest
You know what's worst in new farming system? That it replaced old one ;p
Now, with the whole 2.0 thing, nobody cares about players who liked old system and would like to have a chance to play on new world with such system again. Come on, everybody knows there's no point in joining world several months after it's creation just to play on "old rules" ... And I can't find examples of companies who develop two versions of same game (1.0 + 2.0) simultaneously, so I doubt we'll have new worlds with old farming system.

And loss of efficiency appears always if you don't reach farmed resources limit per day from every single farm...
 

DeletedUser14358

Guest
I would have to agree that the new farming system is much more of an hassle than the old one, you used to be able to get 6000 resources from the old system per farming run which on a speed 1 server would be every 2 days, or daily on a speed 2.

To get the same number of resources in the new system on a speed 1 world you need to do 200 clicks every 5 minutes (16 hours 40 minutes), 100 clicks every 20 minutes (33 hours 20 minutes), 34 clicks every 2 hours (68 hours) or 25 clicks every 5 hours (125 hours).

It is theorectically possible to get nearly 3 times the number of resources in the new system but you would need some sort of automation to do so which would be against the rules. You can reduce the number of clicks needed by half by researching booty although the times to get the reources will remain the same. You can also expand the village to reduce the number of clicks and time by half as well but that requires contributing resources which the old system didn't require you to.

The old system also allowed you to farm every village immediately, the new one restricts which villages you can farm until you get quite advanced.

I think the efficiency fall off for the higher timeframes are way to steep, instead of 120 resources per hour for clicking every 5 minutes, 60 resources per hour for clicking every 20 minutes, 30 resources per hour for clicking every 2 hours and 16 resources per hour for clicking every 5 hours I think 84ph, 60ph, 50ph and 40ph would be a lot more reasonable so people don't have to spend 10 hours per day chained to their PC to be able to compete. Those figure would actually give lower amounts for the 5 minute clicks so people who are chained to there PC and able to click every 5 minutes might not like it but it would definitely be more balanced.
 
Last edited by a moderator:

DeletedUser

Guest
I have an idea about fixing efficiency in the ideas forum. http://forum.en.grepolis.com/showthread.php?t=20072

I think this idea is good, the percentages look about right (ie you will get more from 5min farming, but not that much - certainly not a factor of 8) and therefore would take a lot of the sting out of frequency, but it doesnt go far enough.

I think that if this idea was combined with another idea that has been mooted - ie the ability to combine all your farms into one 'uber-farm' either per island or per game, or maybe even selectable player choice (so tehy could for instance take risks on an island where suppressing revolts is easy).

This would enable a reasonable gaming experience for only a few clicks a day - as before - and the power-mongers can hover over the click button every 5 mins if they want to, to get a bit extra.

The second change could even be set as the benefit of the 'Booty' upgrade.

for those hankering back to teh 1.x system of farming, can I point out that there are lots of lovely little (and many bigger) cities that you can annoy out there with your troops, which should be our main focus of attention in this game.
 

DeletedUser

Guest
Go post a positive reaction in that thread so we can get the ball rolling. :)
 

DeletedUser

Guest
Just add some fuel to the fire there is a change coming on the amounts for the Demand/Looting. I think you will find them somewhat more agreeable. When they will make it here from the Beta I am unsure.
 

DeletedUser17523

Guest
Really I hate the new farming system. I perfe the old one as the new one isnt a test of how good you are at the game or how quickly u can build troops - only how much time you have to invest in the game.

2.0 = :(

1.25 = :)



BRING BACK MORE 2.0 WORLDS! + rep if u agree!
 

DeletedUser17633

Guest
I hate the new farming system as well.

I don't dispute that they're both tedious - and maybe the old way took more clicks, or maybe it took fewer, I haven't counted, and maybe the old way took more 'time doing something'.

But, and this is the big but, the old way you could click-click-click a lot, and then be done for the day and go and do something else :eek:. The new way you have to be at your computer 24/7 to be able to maximise the resources.

Maybe you don't need to maximise resources, but the difference between clicking every 5 minutes, and clicking every 5 hours is so great, that if you don't, then there is the strong risk that you will get left behind.

The new way seems to have been designed specifically for bots to do. Yes, I know they're banned, but if you were trying to think up a system begging to be automated by a bot, this is pretty much what you'd come up with.
 

DeletedUser

Guest
both the old and new methods are unbearable in different ways. the old system drains the life from me when i have more than about 10 cities so i stop farming the FVs altogether. this system drains the life from you much sonner on IF you use the short time demands, which we all inevitably do in the early stages so as to not be left behind in the resource stakes.

i still think this system will work better when i have a lot of cities though because instead of quitting farming completely i'll still be able to do 8hr demands at least twice a day.

that said, both systems are not great interms of how tedious they are. pretty tough to come up with a system that does encourage and reward activity without making it tedious though. i'm sure there must be something better, but i can't think of it offhand :D
 

DeletedUser

Guest
both the old and new methods are unbearable in different ways. the old system drains the life from me when i have more than about 10 cities so i stop farming the FVs altogether. this system drains the life from you much sonner on IF you use the short time demands, which we all inevitably do in the early stages so as to not be left behind in the resource stakes.

That is one interesting point which I did not explain it in my earlier post. With older 1.2 farming system, once you have more than 20-30 cities, you quit farming all together. But with this system, I might still do some farming when I am that big. But during initial phases I prefer to have older system of farming where I can be done farming (max resources) in my 10-15 cities in couple of hrs. I wonder whether there can be possibility to have older system of farming, if you have less than certain number of cities and after that you can farm with the newer version. Better yet, if they can add some of kind farming tool in Academy research where we can choose whether we want to farm in that island using old system or research new system.

Yogesh
 

DeletedUser

Guest
FV redo

The New Farming system is a good idea but when your account has more than five cities the clicking will become undoable if your choice is the 10 min harvest. I know the simple minded solution to this is to click on the 40-300 min harvest.

My solution is to make the harvest automatic once the FV has been conquered. Have a check box to chose 10, 40, 120...min harvest and keep the clicks for the Trade, Loot, Demand Troops.

3-4 clicks per harvest for 7-8 FVs per city is going to give us all Carpel Tunnel Syndrome.

:pro:
 

DeletedUser

Guest
Another thing with the new farming system is that you either have to build all offensive cities at first to allow you to control the farms & then 'lose' those troops to build the type of specialised city you originally wanted (Pure Naval, Defensive or Nuke City).
 

DeletedUser

Guest
Apologies that time prevents me reading back through all this and perhaps other threads, but there are two things that spring to mind for me:

1. Encouraging people to be online makes sense and farming in 2.0 does do that. It does seem reasonable to me that people who dedicate more time to the game have an advantage over those who don't.

2. Encouraging regular visits shouldn't be the same as boring people senseless when they do visit. The number of clicks is ludicrous, boring, painful(!), and achieves the opposite of what it should be doing. This could be easily addressed. One more choice on each 'island click' - Farm all conquered farms. So instead of choosing each town in turn and farming it, you could choose to treat all farms the same way. Click the all farms button, choose the action and time then move onto the next island. Perhaps a premium option might be choose to treat all islands the same way....?! (Mindful of the developers need to make money too)
 

DeletedUser

Guest
I am new to the game, maybe almost a little addicted to click demands of 5 min and I have a question. I am not sure if this is the right place...
Is there a "maximum daily amount of resources" for a village? And, if I reach this amount, what I can do? How much I have to wait?
 
Top