Grepolis = NOT COMPETITIVE

1saaa

Strategos
During my time playing tribal wars 2 'spam' was a legitimate tactic to mask your real attacks. It wasnt called spam it was called 'fakes' and they were a legit strategy.
Whats the difference in grepolis?
In grepo spam is sending attacks and then cancelling them to trigger someone's alarm. Fake attacks are different because the attacks actually land meaning you'll lose resources for the distraction.
 

IDontMainLulu

Taxiarch
During my time playing tribal wars 2 'spam' was a legitimate tactic to mask your real attacks. It wasnt called spam it was called 'fakes' and they were a legit strategy.
Whats the difference in grepolis?
The difference is that in almost all Tribals and Tribals Wars 2 servers the sitting is allowed. Even if someone spam you 24h, you can call your sitter.
 

DeletedUser55901

Guest
Guess what!? Grepolis sucks, and here's why.

1. Spam - relentless attacks of 1-5 slingers/lightships.

Solution - CAP ATTACKS, limit cities to 3 total active attacks at any time.

2. Treason - users have unlimited alliance switches.

Solution - only 2 few alliance changes, then charge 25% of total culture points per switch.

3. Activity - stop allowing players activity from being public knowledge, nothing on earth is this omnipotent.

4. Beginner Protection - give more culture points at the start. World start on 1st of month by day 7, the aboriginal users are on slot 5-10 yet beginners start with 1. If someone starts late they should be given a fair shake. Give them the "city average" per user at that point, which would be at least 3 slots for day 7, 6 slots for day 14 starters, and 9 slots for day 21 starters.



All of these changes would greatly improve the overall profitability for grepolis, by simply creating a benchmark for competivity to arise. How things are now, nobody has a chance against the same 2-4 alliance that plague grepolis profits world in/world out.


Imagine losing a user that spends $100/weekly?

You did, I left because all these factors make grepolis NOT COMPETITIVE.
1. Very stupid idea. I understand spam was solved, without caping attacks. So, again, very stupid.
2. They are trying to do that in the Romanian politic. After 32 years they still have no chance of going it. Treason is in the human nature. Again, stupid idea.
3.You must be British. Only here I saw so much fight for being politicly correct, when the reality, most of peeps from the administration are fake and racists. I see that u cant check somebodys offline times. I dont mind, I always find when they sleep.
4. If somebody starts after 14/21 days, u can give him a bizzilion slots. It doesnt matter anyway.
PS. About $100/weekly. I have a felling we are talking about monopoly dollars, right?
 

maxilex

Phrourach
The game hook here is community, not flashy gameplay. We are all way more immersed in our alliance relations, than the graphics or gameplay. We rely on others and are relied on, and that keeps bringing us back, at whatever time of day or night our team needs us. That will keep this running a lot longer than it would if we were playing as individuals in the worlds. Even coming here and bitching, responding to bitchin and otherwise complaining keeps us all involved.

Most the suggestions in the first post are ludicrous, on what world is she able to clear 2000 biremes with 3 active attacks ? All the rest [alliance swapping, spying and having to work hard to keep up if you start late] add to the intrigue and make it another layer of interesting to those of us who play more regularly.

There are a bunch of things Inno could do to make it more playable, such as improve gameplay speeds, lagging and glitching are too high frequency. Better tools to detect cheating, and a final definition of spam, implemented fairly across the board would help a lot.

I agree that publishing activity data was a privacy invasion - it is one thing to have someone collect it manually, but to have a bot watching us all the time and handing the info over with no effort at all was a bit iffy . It did give us the opportunity to check ourselves though, and manipulate the data the bot saw to make sure we looked permanently active, which was the way to handle that. I understand that is gone now though, so the point is moot.
 

Thooury

Hekatontarch
I understand that is gone now though, so the point is moot.
Someone pointed out the data is still available. So in theory one could write a bot and only share the info with his/her alliance.

detect cheating, and a final definition of spam
yes please.
I hear too many people cry about bot-users when that person just has good timing and too many botters (who do it less conspicuously) get an unfair advantage.
Final definition of spam should've been given 5 years ago. many people cry spam when someone is just pressuring with HC's, trying to catch someone offline or just make easy BP. But a lot of people seem to think it's fine when 100 people focus 3-4 peeps because supposedly it's an "OP".
Not saying either way is right or wrong. I have no opinions on rules that are core principle of something for the same reason I don't have an opinion about speed limits. Arguing about it is moot.
What I do find annoying is getting a speeding ticket while driving, telling me I drove to fast, but not being told what the actual speed limit is because "people could abuse it by driving right at the speed limit"
BS. laws are public and the rules of the game should also be public.
 

DeletedUser1854

Guest
I've played many worlds and am considering joining soon again. The game is fun, but one reason I have quit many worlds is that everything important that happens against me, happens while I am sleeping. I don't want to be tempted to keep an alarm on at night so I can snipe an attack. Because of all the external sites tracking activity, I would suggest a feature that lets you select a time window and you can only change this time window 24 hours in advance of it. The time window can be up to 10 hours, for example from 11PM to 9AM. During this period you can call up additional militia with a substantial increase over the basic militia. Make it so you cant attack when you have the extra militia defending, and production is reduced. The additional militia could depend on city size or farm spaces like the current one. This would work best on worlds where walls are a good strategy. Perhaps the developers can think of another way of handling this, but I think a lot of players get burnt out worrying about whats going on at night.
 
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Thooury

Hekatontarch
I've played many worlds and am considering joining soon again. The game is fun, but one reason I have quit many worlds is that everything important that happens against me, happens while I am sleeping. I don't want to be tempted to keep an alarm on at night so I can snipe an attack. Because of all the external sites tracking activity, I would suggest a feature that lets you select a time window and you can only change this time window 24 hours in advance of it. The time window can be up to 10 hours, for example from 11PM to 9AM. During this period you can call up additional militia with a substantial increase over the basic militia. Make it so you cant attack when you have the extra militia defending, and production is reduced. The additional militia could depend on city size or farm spaces like the current one. This would work best on worlds where walls are a good strategy. Perhaps the developers can think of another way of handling this, but I think a lot of players get burnt out worrying about whats going on at night.
1. external tracking sites were removed as mentioned in post above. Only private tracking bots (supposedly) still extist.
2. catching someone during their sleep is a core part of Grepolis on international servers. If you like sleep play on local servers, they have Night bonus.
3. Extra militia because "you want to sleep" is a recipe for disaster, you need to enlist it which only takes 3h. So you still need to have an alarm to actually turn it on. Secondly, if you think militia will stop anyone from clearing all your cities and landing a cs you may have been awake from the game to long, even with walls. So unless the "substantial amount" is equal to 5k dlu min., I doubt this will do anything for the simple reason that
walls while being offline = food for catapults

do you like sleep and still want to play Grepo, no problem.
1. stay away from the front
2. don't attract attention (optional)
3. never let them catch you offline

they will give up and move on to someone else.
 

maxilex

Phrourach
I've played many worlds and am considering joining soon again. The game is fun, but one reason I have quit many worlds is that everything important that happens against me, happens while I am sleeping. I don't want to be tempted to keep an alarm on at night so I can snipe an attack. Because of all the external sites tracking activity, I would suggest a feature that lets you select a time window and you can only change this time window 24 hours in advance of it. The time window can be up to 10 hours, for example from 11PM to 9AM. During this period you can call up additional militia with a substantial increase over the basic militia. Make it so you cant attack when you have the extra militia defending, and production is reduced. The additional militia could depend on city size or farm spaces like the current one. This would work best on worlds where walls are a good strategy. Perhaps the developers can think of another way of handling this, but I think a lot of players get burnt out worrying about whats going on at night.
You see, this is NOT Grepolis.. you might need to go and find another game.

The intent of this game is that the enemy has chances to get your city, and you have chances to defend it. Without that balance, there is no game.

You have options to protect your cities:

get an alarm which will tell you when attacks happen - so you can either act or let alliance mates know to act on your behalf
Join an alliance who help you defend your cities, even when you aren't there via trips
a few other tricks and tips that you learn along the way, which I'm not sharing, since I need to keep my cities safe :D

The enemy has options to take your cities:

try to combine a failure of your alarms with a failure of your alliance to notice something is happening and help prevent it
Act together to overwhelm you
send spies into your alliance

For this game to work, YOU and your alliance play against other individuals who also need to sleep, eat, socialise, work or go to hospital and we all try to exploit those moments.

Think carefully if that is what you want - and if you don't, there are worlds where people cant attack you, or other building games where you can turn them off and go to sleep.
 

DeletedUser1854

Guest
Ahhhh I see now. about night bonus. It is this: "The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value. "

That's a good idea - exactly the kind of thing I was talking about. Thanks for mentioning that. I've always played on en servers, so no night bonus cause everyone is from all around the world. I'll look around from the US for a night bonus game.

I know all about trips, alarms, alliances, this being a war game, ungaurded walls getting catapulted, etc etc etc. The reasons for a night bonus are beyond all those considerations, at least in my way of thinking. Glad it exists in some of the worlds. Sure it wont prevent a determined alliance from taking a city, but at least it will help in the true currency of the game: battle points.
 
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Seriko Lee

Taxiarch
I do agree that constant BP farming and city take over will make many rage quit.
But the main issue is that the players being unwilling to call for or accept requests for a cease-fire so someone can rebuild.
But the conscript on paper is understandable teamwork and planning are a great way to expand like crazy but the downside is possible inactive allies when you expand into a region that has fellow members but nothing but crickets are about.
 
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EsQuuZmiii

Taxiarch
About switching alliance:

Mby after you leave 2 alliances in few hrs or days... just make them not be able to join another alliance 1-2weeks?
 

Seriko Lee

Taxiarch
About switching alliance:

Mby after you leave 2 alliances in a few hrs or days... just make them not be able to join another alliance 1-2weeks?
Are you upset with players leaving and the way the game has always been?
Moblie games got you covered with that idea and this game would have not been widely talked about in my neighborhood in 2012.
Innogames is unlike those companies I hate for blocking for leaving a faction for x amount of time.
 

niknik

Phrourach
During my time playing tribal wars 2 'spam' was a legitimate tactic to mask your real attacks. It wasnt called spam it was called 'fakes' and they were a legit strategy.
Whats the difference in grepolis?
I think it stems solely as to why someone is sending the attack.
If the persons intentions are oh I’m sending these attacks at all times of day to wear down the enemy’s mental health, it’s spam. And the difficulty is there no way to know the attackers intentions.
But the problem with not knowing, is the worst things are thought.
So yes, if the attacks are all being sent to hide heavy attacks as a tactic, I love it. Good player.

but, most don’t play like they. They do it to spam
 

Seriko Lee

Taxiarch
Grepolis is about players coming together and working as one.
If one player in an alliance messed up in a hot zone, those that dislike losing will switch factions rather than ask for help or advice.
I laterally founded a faction in the new world and many people gave switched cause of losing their main city.
While those that play to prove their metal just rethink their approach and try to fight with better tactics.
 

Percy V

Chiliarch
Guess what!? Grepolis sucks, and here's why.

1. Spam - relentless attacks of 1-5 slingers/lightships.

Solution - CAP ATTACKS, limit cities to 3 total active attacks at any time.

2. Treason - users have unlimited alliance switches.

Solution - only 2 few alliance changes, then charge 25% of total culture points per switch.

3. Activity - stop allowing players activity from being public knowledge, nothing on earth is this omnipotent.

4. Beginner Protection - give more culture points at the start. World start on 1st of month by day 7, the aboriginal users are on slot 5-10 yet beginners start with 1. If someone starts late they should be given a fair shake. Give them the "city average" per user at that point, which would be at least 3 slots for day 7, 6 slots for day 14 starters, and 9 slots for day 21 starters.



All of these changes would greatly improve the overall profitability for grepolis, by simply creating a benchmark for competivity to arise. How things are now, nobody has a chance against the same 2-4 alliance that plague grepolis profits world in/world out.


Imagine losing a user that spends $100/weekly?

You did, I left because all these factors make grepolis NOT COMPETITIVE.

The treason is atrocious, there are several users that have been in alliance, after alliance, after alliance, backstabbing and position other alliance to be completely annihilated, yeah it sound cool, and exciting for those winning, but trust you-me, everyday grepolis loses 40-100 users because of at least one, if not all of these factors.

It's up to you game developer to control your income, by establishing a system that protects us investors from this bullshit. Ban me idc, I'll just take my dollars else were no problem, but if your OK with that, then it was never about the money to begin with.
there is so much wrong with message that not a single arguement makes sense lol
 

Back2Basics

Hipparchus
Guess what!? Grepolis sucks, and here's why.

1. Spam - relentless attacks of 1-5 slingers/lightships.

Solution - CAP ATTACKS, limit cities to 3 total active attacks at any time.

2. Treason - users have unlimited alliance switches.

Solution - only 2 few alliance changes, then charge 25% of total culture points per switch.

3. Activity - stop allowing players activity from being public knowledge, nothing on earth is this omnipotent.

4. Beginner Protection - give more culture points at the start. World start on 1st of month by day 7, the aboriginal users are on slot 5-10 yet beginners start with 1. If someone starts late they should be given a fair shake. Give them the "city average" per user at that point, which would be at least 3 slots for day 7, 6 slots for day 14 starters, and 9 slots for day 21 starters.



All of these changes would greatly improve the overall profitability for grepolis, by simply creating a benchmark for competivity to arise. How things are now, nobody has a chance against the same 2-4 alliance that plague grepolis profits world in/world out.


Imagine losing a user that spends $100/weekly?

You did, I left because all these factors make grepolis NOT COMPETITIVE.

The treason is atrocious, there are several users that have been in alliance, after alliance, after alliance, backstabbing and position other alliance to be completely annihilated, yeah it sound cool, and exciting for those winning, but trust you-me, everyday grepolis loses 40-100 users because of at least one, if not all of these factors.

It's up to you game developer to control your income, by establishing a system that protects us investors from this bullshit. Ban me idc, I'll just take my dollars else were no problem, but if your OK with that, then it was never about the money to begin with.
Coming all the way back to number 4, guess which alliance dropped 6 weeks late into the world...

image_2021-11-03_171620.png
 

Seriko Lee

Taxiarch
there is so much wrong with message that not a single arguement makes sense lol
True . I guess learning the mechanics is not good enough for this and it's entertaining nonetheless.

For me when I first played in a month on another world in 2013 before dropping was enough to make proper tactical decisions and a bit of leadership skill when I returned for 7 months in 2020 whenever I use the alt account.